This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,,,,,
Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,,,,,
Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,,,,,
Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.","减少25%造成的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.","增加50%受到的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
Buff_Basic_Blind_FunctionText," This character's start damage in Dodge Check is decreased by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","这个角色在闪避检定中的初始伤害降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
在你的行动开始时堆叠层数减半至少减少1",,,,,
Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后堆叠层数减少30%至少减少1并受到等于减少层数的伤害。,,,,,
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
Buff_Basic_Firm_FunctionTextPos,"Gain $ParameterInt(""Stack"") more block from cards.","从卡牌中获得的格挡增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Firm_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less block from cards.","从卡牌中获得的格挡减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","将速度降低$ParameterInt(""Count"")点,同时将 闪避获得降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
Buff_Basic_Resonance_FunctionTextPos,"Deal $ParameterInt(""Stack"") more magical damage from cards.","从卡牌中造成的魔法伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less magical damage from cards.","从卡牌中造成的魔法伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
It will enhance the effects of some of Marshal's cards.","打出一张牌后堆叠层数减少20%至少减少1并受到等于减少层数的伤害。
冥火将增强元帅的一些卡牌的效果。",,,,,
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Buff_DispelThreshold_Basic_Suffix Dispel Threshold: Basic. 能否被驱散:弱驱散
3 Buff_DispelThreshold_Strong_Suffix Dispel Threshold: <color=orange>Strong</color> 能否被驱散:<color=orange>强驱散</color>
4 Buff_DispelThreshold_Immune_Suffix Dispel Threshold: <color=red>Death Only</color> 能否被驱散:<color=red>仅死亡驱散</color>
5 Buff_DispelThreshold_Undispellable_Suffix Dispel Threshold: <color=red>Undispellable</color> 能否被驱散:<color=red>不可驱散</color>
6 Buff_Basic_Weak_DisplayName Weak 虚弱
7 Buff_Basic_Weak_FunctionText Deal 25% less physics damage, for $ParameterInt("Count") actions. 减少25%造成的物理伤害,持续$ParameterInt("Count")次行动。
8 Buff_Basic_Vulnerable_DisplayName Vulnerable 易伤
9 Buff_Basic_Vulnerable_FunctionText Increase 50% more physics damage gain, for $ParameterInt("Count") actions. 增加50%受到的物理伤害,持续$ParameterInt("Count")次行动。
10 Buff_Basic_Blind_DisplayName Blind 目盲
11 Buff_Basic_Blind_FunctionText This character's start damage in Dodge Check is decreased by $ParameterInt("Stack")% for $ParameterInt("Count") actions. 这个角色在闪避检定中的初始伤害降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。
12 Buff_Basic_Bleed_DisplayName Bleed 流血
13 Buff_Basic_Bleed_FunctionText After you get attacked, receive damage equals to its stack. At the beginning of your action, stack is halved (at least 1). 受到攻击后,受到相当于其堆叠层数的伤害。 在你的行动开始时,堆叠层数减半(至少减少1)。
14 Buff_Basic_Burn_DisplayName Burn 灼烧
15 Buff_Basic_Burn_FunctionText After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack. 打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。
16 Buff_Basic_Corrosion_DisplayName Corrosion 腐蚀
17 Buff_Basic_Corrosion_FunctionText At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1. 在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。
18 Buff_Basic_Firm_DisplayName Firm 坚韧
19 Buff_Basic_Firm_FunctionTextPos Gain $ParameterInt("Stack") more block from cards. 从卡牌中获得的格挡增加$ParameterInt("Stack")点。
20 Buff_Basic_Firm_FunctionTextNeg Gain $ParameterAbsInt("Stack") less block from cards. 从卡牌中获得的格挡减少$ParameterAbsInt("Stack")点。
21 Buff_Basic_Freeze_DisplayName Freeze 冻结
22 Buff_Basic_Freeze_FunctionText Reduce Speed by $ParameterInt("Count"), also reduce Dodge Gain by $ParameterInt("Stack")% for $ParameterInt("Count") actions. 将速度降低$ParameterInt("Count")点,同时将 闪避获得降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。
23 Buff_Basic_Nimble_DisplayName Nimble 灵巧
24 Buff_Basic_Nimble_FunctionTextPos Gain $ParameterInt("Stack") more dodge from cards. 从卡牌中获得的闪避增加$ParameterInt("Stack")点。
25 Buff_Basic_Nimble_FunctionTextNeg Gain $ParameterAbsInt("Stack") less dodge from cards. 从卡牌中获得的闪避减少$ParameterAbsInt("Stack")点。
26 Buff_Basic_Prowess_DisplayName Prowess 勇猛
27 Buff_Basic_Prowess_FunctionTextPos Deal $ParameterInt("Stack") more physical damage from cards. 从卡牌中造成的物理伤害增加$ParameterInt("Stack")点。
28 Buff_Basic_Prowess_FunctionTextNeg Deal $ParameterAbsInt("Stack") less physical damage from cards. 从卡牌中造成的物理伤害减少$ParameterAbsInt("Stack")点。
29 Buff_Basic_Resonance_DisplayName Resonance 共鸣
30 Buff_Basic_Resonance_FunctionTextPos Deal $ParameterInt("Stack") more magical damage from cards. 从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。
31 Buff_Basic_Resonance_FunctionTextNeg Deal $ParameterAbsInt("Stack") less magical damage from cards. 从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。
32 Buff_Basic_Hellfire_DisplayName Hellfire 冥火
33 Buff_Basic_Hellfire_FunctionText After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks. It will enhance the effects of some of Marshal's cards. 打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。 冥火将增强元帅的一些卡牌的效果。
34 Buff_Basic_SoulAbsorption_DisplayName Soul Absorption 灵魂汲取
35 Buff_Basic_SoulAbsorption_FunctionText Amplify the lifesteal effect by $ParameterInt("Stack")%. 提升吸血效果$ParameterInt("Stack")%。