This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Keyword_Basic_Weak,Weak,虚弱,,,,,
Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,,,,,
Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Keyword_Basic_Weak Weak 虚弱
3 Keyword_Basic_Weak_Description Reduce 25% of physics damage dealt. 减少25%造成的物理伤害。
4 Keyword_Basic_Vulnerable Vulnerable 易伤
5 Keyword_Basic_Vulnerable_Description Increase 50% more physics damage gain. 增加50%受到的物理伤害。

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,,,,,
Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,,,,,
Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,,,,,
Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.","减少25%造成的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.","增加50%受到的物理伤害,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
Buff_Basic_Blind_FunctionText," This character's start damage in Dodge Check is decreased by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","这个角色在闪避检定中的初始伤害降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
在你的行动开始时堆叠层数减半至少减少1",,,,,
Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后堆叠层数减少30%至少减少1并受到等于减少层数的伤害。,,,,,
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
Buff_Basic_Firm_FunctionTextPos,"Gain $ParameterInt(""Stack"") more block from cards.","从卡牌中获得的格挡增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Firm_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less block from cards.","从卡牌中获得的格挡减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","将速度降低$ParameterInt(""Count"")点,同时将 闪避获得降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。",,,,,
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
Buff_Basic_Resonance_FunctionTextPos,"Deal $ParameterInt(""Stack"") more magical damage from cards.","从卡牌中造成的魔法伤害增加$ParameterInt(""Stack"")点。",,,,,
Buff_Basic_Resonance_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less magical damage from cards.","从卡牌中造成的魔法伤害减少$ParameterAbsInt(""Stack"")点。",,,,,
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
It will enhance the effects of some of Marshal's cards.","打出一张牌后堆叠层数减少20%至少减少1并受到等于减少层数的伤害。
冥火将增强元帅的一些卡牌的效果。",,,,,
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Buff_DispelThreshold_Basic_Suffix Dispel Threshold: Basic. 能否被驱散:弱驱散
3 Buff_DispelThreshold_Strong_Suffix Dispel Threshold: <color=orange>Strong</color> 能否被驱散:<color=orange>强驱散</color>
4 Buff_DispelThreshold_Immune_Suffix Dispel Threshold: <color=red>Death Only</color> 能否被驱散:<color=red>仅死亡驱散</color>
5 Buff_DispelThreshold_Undispellable_Suffix Dispel Threshold: <color=red>Undispellable</color> 能否被驱散:<color=red>不可驱散</color>
6 Buff_Basic_Weak_DisplayName Weak 虚弱
7 Buff_Basic_Weak_FunctionText Deal 25% less physics damage, for $ParameterInt("Count") actions. 减少25%造成的物理伤害,持续$ParameterInt("Count")次行动。
8 Buff_Basic_Vulnerable_DisplayName Vulnerable 易伤
9 Buff_Basic_Vulnerable_FunctionText Increase 50% more physics damage gain, for $ParameterInt("Count") actions. 增加50%受到的物理伤害,持续$ParameterInt("Count")次行动。
10 Buff_Basic_Blind_DisplayName Blind 目盲
11 Buff_Basic_Blind_FunctionText This character's start damage in Dodge Check is decreased by $ParameterInt("Stack")% for $ParameterInt("Count") actions. 这个角色在闪避检定中的初始伤害降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。
12 Buff_Basic_Bleed_DisplayName Bleed 流血
13 Buff_Basic_Bleed_FunctionText After you get attacked, receive damage equals to its stack. At the beginning of your action, stack is halved (at least 1). 受到攻击后,受到相当于其堆叠层数的伤害。 在你的行动开始时,堆叠层数减半(至少减少1)。
14 Buff_Basic_Burn_DisplayName Burn 灼烧
15 Buff_Basic_Burn_FunctionText After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack. 打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。
16 Buff_Basic_Corrosion_DisplayName Corrosion 腐蚀
17 Buff_Basic_Corrosion_FunctionText At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1. 在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。
18 Buff_Basic_Firm_DisplayName Firm 坚韧
19 Buff_Basic_Firm_FunctionTextPos Gain $ParameterInt("Stack") more block from cards. 从卡牌中获得的格挡增加$ParameterInt("Stack")点。
20 Buff_Basic_Firm_FunctionTextNeg Gain $ParameterAbsInt("Stack") less block from cards. 从卡牌中获得的格挡减少$ParameterAbsInt("Stack")点。
21 Buff_Basic_Freeze_DisplayName Freeze 冻结
22 Buff_Basic_Freeze_FunctionText Reduce Speed by $ParameterInt("Count"), also reduce Dodge Gain by $ParameterInt("Stack")% for $ParameterInt("Count") actions. 将速度降低$ParameterInt("Count")点,同时将 闪避获得降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。
23 Buff_Basic_Nimble_DisplayName Nimble 灵巧
24 Buff_Basic_Nimble_FunctionTextPos Gain $ParameterInt("Stack") more dodge from cards. 从卡牌中获得的闪避增加$ParameterInt("Stack")点。
25 Buff_Basic_Nimble_FunctionTextNeg Gain $ParameterAbsInt("Stack") less dodge from cards. 从卡牌中获得的闪避减少$ParameterAbsInt("Stack")点。
26 Buff_Basic_Prowess_DisplayName Prowess 勇猛
27 Buff_Basic_Prowess_FunctionTextPos Deal $ParameterInt("Stack") more physical damage from cards. 从卡牌中造成的物理伤害增加$ParameterInt("Stack")点。
28 Buff_Basic_Prowess_FunctionTextNeg Deal $ParameterAbsInt("Stack") less physical damage from cards. 从卡牌中造成的物理伤害减少$ParameterAbsInt("Stack")点。
29 Buff_Basic_Resonance_DisplayName Resonance 共鸣
30 Buff_Basic_Resonance_FunctionTextPos Deal $ParameterInt("Stack") more magical damage from cards. 从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。
31 Buff_Basic_Resonance_FunctionTextNeg Deal $ParameterAbsInt("Stack") less magical damage from cards. 从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。
32 Buff_Basic_Hellfire_DisplayName Hellfire 冥火
33 Buff_Basic_Hellfire_FunctionText After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks. It will enhance the effects of some of Marshal's cards. 打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。 冥火将增强元帅的一些卡牌的效果。
34 Buff_Basic_SoulAbsorption_DisplayName Soul Absorption 灵魂汲取
35 Buff_Basic_SoulAbsorption_FunctionText Amplify the lifesteal effect by $ParameterInt("Stack")%. 提升吸血效果$ParameterInt("Stack")%。

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Strike_DisplayName,Strike,打击,,,,,
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,,,,,
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate"")$Keyword(""Exhaust"")选择一张非状态非诅咒卡牌减少它的1点体力消耗并附加$HintKeyword(""Retain"")。",,,,,
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,,,,,
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,,,,,
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,,,,,
Card_Basic_Recollection_DisplayName,Recollection,回忆,,,,,
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,,,,,
Card_Basic_Defense_DisplayName,Defense,防御,,,,,
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。
4 Card_Basic_Cohesion_DisplayName Cohesion 凝神
5 Card_Basic_Cohesion_FunctionText $Keyword("Innate"), $Keyword("Exhaust"), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword("Retain"). $Keyword("Innate"),$Keyword("Exhaust"),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword("Retain")。
6 Card_Basic_Cohesion_SelectionCommandTitle Select a non-status, non curse card. 选择一张非状态,非诅咒牌。
7 Card_Basic_FightingInspiration_DisplayName Fighting Inspiration 战斗直觉
8 Card_Basic_FightingInspiration_FunctionText Random get an attack card, send it to your hand pile. 随机获得一张攻击牌,置入手牌堆中。
9 Card_Basic_Recollection_DisplayName Recollection 回忆
10 Card_Basic_Recollection_FunctionText Draw a card from discard pile. 从弃牌堆中抽回一张牌。
11 Card_Basic_Defense_DisplayName Defense 防御
12 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block to user. $Keyword("Fortitude"), 使用者获得 $Attribute("Block") 点格挡.

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Keyword_Strike,Strike,打击,,,,,
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,,,,,
Keyword_Prick,Prick,突刺,,,,,
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,,,,,
Keyword_Slash,Slash,斩击,,,,,
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,,,,,
Keyword_Arcane,Arcane,奥术,,,,,
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,,,,,
Keyword_Sorcery,Sorcery,契术,,,,,
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,,,,,
Keyword_Prediction,Prediction,预测,,,,,
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,,,,,
Keyword_Exhaust,Exhaust,消耗,,,,,
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,,,,,
Keyword_Instant,Instant,瞬发,,,,,
Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,,,,,
Keyword_Unplayable,Unplayable,不能被打出,,,,,
Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,,,,,
Keyword_Innate,Innate,固有,,,,,
Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,,,,,
Keyword_Tardy,Tardy,迟钝,,,,,
Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,,,,,
Keyword_Retain,Retain,保留,,,,,
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,,,,,
Keyword_Ethereal,Ethereal,虚无,,,,,
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Keyword_Strike Strike 打击
3 Keyword_Strike_Description This card's base attack attributes are adjusted by player's strength. 这张牌的基础攻击数值受到打出者的力量调整值影响。
4 Keyword_Prick Prick 突刺
5 Keyword_Prick_Description This card's base attack attributes are adjusted by player's agility. 这张牌的基础攻击数值受到打出者的敏捷调整值影响。
6 Keyword_Slash Slash 斩击
7 Keyword_Slash_Description This card's base attack attributes are adjusted by player's average value of strength and agility. 这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。
8 Keyword_Arcane Arcane 奥术
9 Keyword_Arcane_Description This card's base attributes are adjusted by player's intelligence. 这张牌的基础数值受到打出者的智力调整值影响。
10 Keyword_Sorcery Sorcery 契术
11 Keyword_Sorcery_Description This card's base attributes are adjusted by player's charisma. 这张牌的基础数值受到打出者的魅力调整值影响。
12 Keyword_Prediction Prediction 预测
13 Keyword_Prediction_Description This card's base attributes are adjusted by player's perception. 这张牌的基础数值受到打出者的感知调整值影响。
14 Keyword_Exhaust Exhaust 消耗
15 Keyword_Exhaust_Description After you play this card, it goes into the exhaust pile. 你打出这张牌之后,它进入消耗堆。
16 Keyword_Instant Instant 瞬发
17 Keyword_Instant_Description After you draw this card, choose random targets and play it immediately. 在你抽到这张牌后,自动将它打出,选择随机目标。
18 Keyword_Unplayable Unplayable 不能被打出
19 Keyword_Unplayable_Description You can not play this card from your hand pile. 你不能从手牌堆中打出这张牌。
20 Keyword_Innate Innate 固有
21 Keyword_Innate_Description At the start of combat, this card is on top of your draw pile. 战斗开始时,这张牌被放在你的抽牌堆顶。
22 Keyword_Tardy Tardy 迟钝
23 Keyword_Tardy_Description At the start of combat, this card is in discard pile. 战斗开始时,这张牌被放在你的弃牌堆中。
24 Keyword_Retain Retain 保留
25 Keyword_Retain_Description After you finish your action, if this card is in your hand pile, keep it. 你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。
26 Keyword_Ethereal Ethereal 虚无
27 Keyword_Ethereal_Description After you finish your action, if this card is in your hand pile, exhaust it. 你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。

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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Smite_DisplayName,Smite,惩戒,,,,,
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Smite_DisplayName Smite 惩戒
3 Card_Basic_Smite_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage, and apply $Attribute("WeakCount") layers of $HintKeyword("Basic_Weak"). $Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").

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