MOD!
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33
Assets/Mods/Basic/Cards/Scripts/General/Basic_Defense.cs
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33
Assets/Mods/Basic/Cards/Scripts/General/Basic_Defense.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Basic_Defense : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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}
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fileFormatVersion: 2
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guid: b568575e5a154504da6dab3e5e03f8c8
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33
Assets/Mods/Basic/Cards/Scripts/General/Basic_MudBarrier.cs
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33
Assets/Mods/Basic/Cards/Scripts/General/Basic_MudBarrier.cs
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Basic_MudBarrier : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(0.2f, () => user.AddBlock(GetAttribute("Block"))));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Arcane();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ba147c250264db346ae603b828d29b9b
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