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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Basic_HellfireBlast : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override void TargetingEffect(CharacterBase target)
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{
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SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
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}
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public override void UntargetingEffect()
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{
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SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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user.Attack(target, GetFinalDamage(target));
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Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
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buff.Apply(target, user, this);
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}));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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int offsetFromStr = user.GetAttribute("OffsetFromStrength");
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LogicComponent<CardLogicComponent_Attack>().SetDamage(offsetFromStr);
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int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
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SetVariableAttribute("HellfireStack", offsetFromInt);
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}
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}
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}
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@@ -0,0 +1,2 @@
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cardName: Hellfire Blast
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cardIdentifier: Basic_HellfireBlast
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cardDescription: '$Keyword("Strike"): Deal $Attribute("Damage") fire & physics
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damage. $Keyword("Arcane"): Apply $Attribute("HellfireStack") stacks of Hellfire
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