MOD!
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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||||
using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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||||
{
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public class Basic_FireBolt : CardLogicBase
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||||
{
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protected override void SetUpLogicComponents()
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||||
{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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||||
{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
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||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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||||
{
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user.Attack(target, GetFinalDamage(target));
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||||
new Basic_Burn(GetAttribute("BuffLayer_Burn")).Apply(target, user, this);
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||||
}));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
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}
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||||
}
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}
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cardName: Fire Bolt
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cardIdentifier: Basic_FireBolt
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$Attribute("BuffLayer_Burn") stacks of Burn.
|
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functionalTags:
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- TargetEnemies
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elementalTags:
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- Fire
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@@ -0,0 +1,38 @@
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_RadiantBolt : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
new Basic_Blind(GetAttribute("BuffLayer_Blind")).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
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using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
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||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_RayOfFrost : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
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{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
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}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
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new Cmd_PlayAnimation(user.characterView, "Attack"),
|
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new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
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}
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}
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- TargetEnemies
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- Water
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_WindBlade : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
|
||||
public override int GetFinalDamage(CharacterBase target, List<string> elementalTags = null)
|
||||
{
|
||||
float baseDamageFromSuppress = 0;
|
||||
|
||||
if (target is CombatNPC npc && user.IsOpponent(npc))
|
||||
{
|
||||
baseDamageFromSuppress = npc.actionCountThisRound == 0 ? 4f : 0f;
|
||||
}
|
||||
|
||||
base.GetFinalDamage(target, elementalTags, out float baseDamageAfterOffset, out float elementalAmplifier, out float magicAmplifier, out float finalAmplifier);
|
||||
|
||||
float finalDamage = (baseDamageAfterOffset + baseDamageFromSuppress) * elementalAmplifier * magicAmplifier * finalAmplifier;
|
||||
|
||||
return Mathf.RoundToInt(finalDamage);
|
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|
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|
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_Bludgeon : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Parallel,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
Basic_Weak buff = new Basic_Weak(GetAttribute("WeaknessLayer"));
|
||||
buff.Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
|
||||
}
|
||||
}
|
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|
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|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_DualStrike : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential,
|
||||
new CommandGroup(ExecutionMode.Parallel,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target)))
|
||||
),
|
||||
new CommandGroup(ExecutionMode.Parallel,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target)))
|
||||
));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
|
||||
}
|
||||
}
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_Prick : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Prick();
|
||||
}
|
||||
}
|
||||
}
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classFullName: Basic_Prick
|
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displayName: Prick
|
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|
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|
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- Physics
|
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_RecklessAssault : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Prick();
|
||||
}
|
||||
}
|
||||
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Data: 7|Continentis.MainGame.Card.CardUpgradeNode, Assembly-CSharp
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cardSprite: {fileID: 21300000, guid: cefa74ce958129d4dbaf9bf3bf8599d5, type: 3}
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elementalTags:
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@@ -0,0 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_Slash : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
|
||||
}
|
||||
}
|
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}
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--- !u!114 &11400000
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classFullName: Basic_Slash
|
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displayName: Slash
|
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cardRarity: 10
|
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cardType: 0
|
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tags:
|
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- TargetEnemies
|
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- Physics
|
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cardSprite: {fileID: 21300000, guid: a835333acb04d9c4483b2832897e90d5, type: 3}
|
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cardDescription: '$Keyword("Slash"), deal $Attribute("Damage") damage. '
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cardStory:
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baseWeight: 1
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variableAttributes:
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Value: 8
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dividerPosProp: 0.5
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runtimeCurrentAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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upgradeNode:
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sourceCard: {fileID: 0}
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isTerminalNode: 0
|
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isInfiniteUpgrade: 0
|
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maxUpgradeLevel: 0
|
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upgradeCards: []
|
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customDescriptions: []
|
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSFramework.UModAssistance;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Basic_Strike : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
|
||||
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
|
||||
}
|
||||
}
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}
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--- !u!114 &11400000
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sourceCard: {fileID: 0}
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isTerminalNode: 0
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maxUpgradeLevel: 0
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upgradeCards: []
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prefabRefs:
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Reference in New Issue
Block a user