This commit is contained in:
SoulliesOfficial
2025-10-23 00:49:44 -04:00
parent 9b1b5ca93f
commit 61a397dd4c
9846 changed files with 2618439 additions and 793547 deletions

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The parent folder was generated by uMod 2.0 mod tools generator. If you need to create a Unity package to provide to your modders then you should use the mod tools builder wizard. Exporting the parent folder manually may cause errors on import as vital components may be missing

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fileFormatVersion: 2
guid: bea42bd66252a4746ad517f29b890f0b
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: ebfaa1f17629e924fbb84a3171112f12
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 553cb37644e9eaf4d8f9c78f6f3659fe
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Continentis_Mod_Tools.Generated
{
using UMod.Shared;
public class ModToolsMenu
{
[UnityEditor.MenuItem("Mod Tools/Create/New Mod", priority=0)]
internal static void Menu_Create_New_Mod()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.CreateModWindow));
}
[UnityEditor.MenuItem("Mod Tools/Create/Prefab Node", priority=1)]
internal static void Menu_Create_Prefab_Node()
{
UMod.BuildEngine.ModToolsUtil.CreatePrefabNode();
}
[UnityEditor.MenuItem("Mod Tools/Create/Material Node", priority=2)]
internal static void Menu_Create_Material_Node()
{
UMod.BuildEngine.ModToolsUtil.CreateMaterialNode();
}
[UnityEditor.MenuItem("Mod Tools/Exporter", priority=23)]
internal static void Menu_Exporter()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.ExporterWindow));
}
[UnityEditor.MenuItem("Mod Tools/Export Settings", priority=44)]
internal static void Menu_Export_Settings()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.SettingsWindow));
}
[UnityEditor.MenuItem("Mod Tools/Build Mod %#b", priority=45)]
internal static void Menu_Build_Mod___b()
{
UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load();
if ((settings == null))
{
throw new UMod.ModLoadException("The export settings are missing from this mod tools package");
}
UMod.BuildEngine.ModToolsUtil.StartBuild(settings);
}
[UnityEditor.MenuItem("Mod Tools/Build and Run %#r", priority=46)]
internal static void Menu_Build_and_Run___r()
{
UMod.ModTools.Export.ExportSettings settings = UMod.ModTools.Export.ExportSettings.Active.Load();
if ((settings == null))
{
throw new UMod.ModLoadException("The export settings are missing from this mod tools package");
}
UMod.BuildEngine.ModToolsUtil.StartBuildAndRun(settings);
}
[UnityEditor.MenuItem("Mod Tools/Help", priority=67)]
internal static void Menu_Help()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.HelpWindow));
}
[UnityEditor.MenuItem("Mod Tools/About", priority=68)]
internal static void Menu_About()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.AboutWindow));
}
[UnityEditor.MenuItem("Mod Tools/Referencing/Rebuild Reference Cache", priority=89)]
internal static void Menu_Referencing_Rebuild_Reference_Cache()
{
UMod.BuildEngine.ModToolsUtil.RebuildReferenceCache();
}
[UnityEditor.MenuItem("Mod Tools/Game Assets", priority=110)]
internal static void Menu_Game_Assets()
{
UMod.BuildEngine.ModToolsUtil.ShowToolsWindow(typeof(UMod.Exporter.GameAssetsWindow));
}
}
}

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fileFormatVersion: 2
guid: c6ed6c105bbd33d4da2a6a23608516e5