Card爆改!
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@@ -44,7 +44,7 @@ namespace Continentis.MainGame.Combat
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foreach (var data in playerHeroDataList)
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{
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PlayerHero hero = PlayerHero.GenerateCharacter(data);
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PlayerHero hero = new PlayerHero(data, Fraction.Player);
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CombatCharacterViewBase view = hero.GenerateCharacterView(new Vector3(-4.5f, 0, 0));
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playerHeroes.Add(hero);
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@@ -54,7 +54,7 @@ namespace Continentis.MainGame.Combat
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foreach (var data in enemyDataList)
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{
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CombatNPC enemy = CombatNPC.GenerateCharacter(data, Fraction.Enemy);
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CombatNPC enemy = new CombatNPC(data, Fraction.Enemy);
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CombatCharacterViewBase view = enemy.GenerateCharacterView(new Vector3(4.5f, 0, 0));
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view.mainView.transform.localEulerAngles = new Vector3(0, 180, 0);
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@@ -82,7 +82,7 @@ namespace Continentis.MainGame.Combat
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return;
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}
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CombatNPC npc = CombatNPC.GenerateCharacter(data, fraction);
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CombatNPC npc = new CombatNPC(data, fraction);
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npc.InitializeCards();
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Vector3 eulerAngles = fraction == Fraction.Enemy ? new Vector3(0, 180, 0) : Vector3.zero;
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