Card爆改!
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@@ -7,7 +7,7 @@ using UnityEngine.Events;
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namespace Continentis.MainGame.Card
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{
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public partial class EventSubmodule : SubmoduleBase<CardLogicBase>
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public partial class EventSubmodule : SubmoduleBase<CardInstance>
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{
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public UnityAction<CharacterBase> onTargeting; //选中目标时
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public UnityAction onUntargeting; //取消选中目标时
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@@ -27,11 +27,8 @@ namespace Continentis.MainGame.Card
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public OrderedDictionary<string, PrioritizedCheckAndEffect> onInitiativeDiscard; //此卡牌被主动弃牌时,如果读到任意一个true,打断弃牌行为,执行所有对应效果
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public OrderedDictionary<string, PrioritizedAction> onExhaust; //此卡牌被消耗时
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public EventSubmodule(CardLogicBase card) : base(card)
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public EventSubmodule(CardInstance card) : base(card)
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{
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onTargeting += card.TargetingEffect;
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onUntargeting = card.UntargetingEffect;
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onCombatStart = new OrderedDictionary<string, PrioritizedAction>();
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onCombatEnd = new OrderedDictionary<string, PrioritizedAction>();
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