Card爆改!
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@@ -6,11 +6,11 @@ using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public partial class AttributeSubmodule : SubmoduleBase<CardLogicBase>
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public partial class AttributeSubmodule : SubmoduleBase<CardInstance>
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{
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public AttributeGroup attributeGroup;
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public AttributeSubmodule(CardLogicBase card) : base(card)
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public AttributeSubmodule(CardInstance card) : base(card)
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{
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Initialize(card.cardData);
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}
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@@ -5,11 +5,11 @@ using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public partial class CombatBuffSubmodule : SubmoduleBase<CardLogicBase>
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public partial class CombatBuffSubmodule : SubmoduleBase<CardInstance>
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{
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public List<CardCombatBuffBase> buffList;
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public CombatBuffSubmodule(CardLogicBase owner) : base(owner)
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public CombatBuffSubmodule(CardInstance owner) : base(owner)
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{
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buffList = new List<CardCombatBuffBase>();
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}
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@@ -6,7 +6,7 @@ using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public class ContentSubmodule : SubmoduleBase<CardLogicBase>
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public class ContentSubmodule : SubmoduleBase<CardInstance>
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{
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public List<string> keywords;
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@@ -22,7 +22,7 @@ namespace Continentis.MainGame.Card
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/// </summary>
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public bool dirtyMark;
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public ContentSubmodule(CardLogicBase card) : base(card)
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public ContentSubmodule(CardInstance card) : base(card)
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{
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keywords = card.cardData.keywords;
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cardName = card.cardData.displayName.Localize();
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@@ -7,7 +7,7 @@ using UnityEngine.Events;
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namespace Continentis.MainGame.Card
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{
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public partial class EventSubmodule : SubmoduleBase<CardLogicBase>
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public partial class EventSubmodule : SubmoduleBase<CardInstance>
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{
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public UnityAction<CharacterBase> onTargeting; //选中目标时
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public UnityAction onUntargeting; //取消选中目标时
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@@ -27,11 +27,8 @@ namespace Continentis.MainGame.Card
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public OrderedDictionary<string, PrioritizedCheckAndEffect> onInitiativeDiscard; //此卡牌被主动弃牌时,如果读到任意一个true,打断弃牌行为,执行所有对应效果
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public OrderedDictionary<string, PrioritizedAction> onExhaust; //此卡牌被消耗时
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public EventSubmodule(CardLogicBase card) : base(card)
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public EventSubmodule(CardInstance card) : base(card)
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{
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onTargeting += card.TargetingEffect;
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onUntargeting = card.UntargetingEffect;
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onCombatStart = new OrderedDictionary<string, PrioritizedAction>();
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onCombatEnd = new OrderedDictionary<string, PrioritizedAction>();
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@@ -2,11 +2,11 @@ using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public partial class PlaySubmodule : SubmoduleBase<CardLogicBase>
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public partial class PlaySubmodule : SubmoduleBase<CardInstance>
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{
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public bool isDuringPlayEffect;
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public PlaySubmodule(CardLogicBase card) : base(card)
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public PlaySubmodule(CardInstance card) : base(card)
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{
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isDuringPlayEffect = false;
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}
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@@ -3,14 +3,14 @@ using UnityEngine;
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namespace Continentis.MainGame.Card
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{
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public class WeightSubmodule : SubmoduleBase<CardLogicBase>
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public class WeightSubmodule : SubmoduleBase<CardInstance>
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{
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public bool forceUse;
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public bool forceIgnore;
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public float baseWeight;
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public float currentWeight;
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public WeightSubmodule(CardLogicBase owner) : base(owner)
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public WeightSubmodule(CardInstance owner) : base(owner)
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{
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this.forceUse = false;
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this.forceIgnore = false;
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