到IronWall
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@@ -13,6 +13,7 @@ namespace Continentis.MainGame.UI
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public HandPile handPile;
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public DiscardPile discardPile;
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public ExhaustPile exhaustPile;
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public GravePile gravePile;
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public TeamSwitchButton teamSwitchButton;
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public HandCardSelectionInterface handCardSelector;
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public CustomCardSelectionInterface customCardSelector;
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@@ -32,11 +33,13 @@ namespace Continentis.MainGame.UI
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handPile.cardViews.ForEach(c => LeanPool.Despawn(c.gameObject));
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discardPile.cardViews.ForEach(c => LeanPool.Despawn(c.gameObject));
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exhaustPile.cardViews.ForEach(c => LeanPool.Despawn(c.gameObject));
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gravePile.cardViews.ForEach(c => LeanPool.Despawn(c.gameObject));
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drawPile.cardViews.Clear();
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handPile.cardViews.Clear();
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discardPile.cardViews.Clear();
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exhaustPile.cardViews.Clear();
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gravePile.cardViews.Clear();
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}
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public PileBase Pile(string pileName)
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@@ -51,6 +54,8 @@ namespace Continentis.MainGame.UI
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return discardPile;
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case "Exhaust":
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return exhaustPile;
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case "Grave":
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return gravePile;
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case "Intention":
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throw new NotImplementedException("Intention pile UI is in HUD, not in DeckPage.");
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default:
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@@ -4,16 +4,6 @@ namespace Continentis.MainGame.UI
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{
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public class ExhaustPile : PileBase
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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9
Assets/Scripts/MainGame/UI/CombatMainPage/GravePile.cs
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9
Assets/Scripts/MainGame/UI/CombatMainPage/GravePile.cs
Normal file
@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace Continentis.MainGame.UI
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{
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public class GravePile : PileBase
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f997d4e8f500b944eb3cbb0f5c4ac7c5
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