This commit is contained in:
SoulliesOfficial
2025-12-13 23:28:23 -05:00
parent 40660b41e0
commit 467e385991
49 changed files with 238 additions and 161 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Character;
using DG.Tweening;
using Lean.Pool;
using SLSFramework.UModAssistance;
using UnityEngine;
@@ -67,8 +68,7 @@ namespace Continentis.MainGame.Combat
combatCharacterViews.Add(view);
}
SetViewPositions();
SetViewHUDs();
SetViewPositions(0);
//ModManager.CreateInstance<CharacterCombatBuffBase>("Basic.Buffs.Weak", 2).Apply(enemies[0]);
}
@@ -90,7 +90,7 @@ namespace Continentis.MainGame.Combat
npc.InitializeCards();
Vector3 eulerAngles = fraction == Fraction.Enemy ? new Vector3(0, 180, 0) : Vector3.zero;
CombatCharacterViewBase view = npc.GenerateCharacterView(new Vector3(0, -2, 0));
CombatCharacterViewBase view = npc.GenerateCharacterView(new Vector3(0, -1, 0));
view.mainView.transform.localEulerAngles = eulerAngles;
npcs[fraction].Add(npc);
@@ -99,10 +99,9 @@ namespace Continentis.MainGame.Combat
}
SetViewPositions();
SetViewHUDs();
}
public void SetViewPositions()
public void SetViewPositions(float transitionDuration = 0.25f)
{
float playerSideLeftBound = -7.5f;
float playerSideRightBound = -1.5f;
@@ -118,7 +117,19 @@ namespace Continentis.MainGame.Combat
{
float xPos = playerSideLeftBound + index * playerBaseInterval;
Vector3 position = new Vector3(xPos, -1, 0);
playerHeroes[index].characterView.transform.position = position;
if (transitionDuration > 0f)
{
playerHeroes[index].characterView.transform.DOMove(position, transitionDuration)
.SetEase(Ease.InOutSine)
.OnComplete(SetViewHUDs)
.Play();
}
else
{
playerHeroes[index].characterView.transform.position = position;
SetViewHUDs();
}
}
@@ -136,7 +147,18 @@ namespace Continentis.MainGame.Combat
{
float xPos = enemySideLeftBound + index * enemyBaseInterval;
Vector3 position = new Vector3(xPos, -1, 0);
enemies[index].characterView.transform.position = position;
if (transitionDuration > 0f)
{
enemies[index].characterView.transform.DOMove(position, transitionDuration)
.SetEase(Ease.InOutSine)
.OnComplete(SetViewHUDs)
.Play();
}
else
{
enemies[index].characterView.transform.position = position;
SetViewHUDs();
}
}
Debug.Log($"Enemy are sorted: {string.Join(", ", enemies.Select(e => e.data.displayName))}");
@@ -207,7 +229,6 @@ namespace Continentis.MainGame.Combat
Object.Destroy(character.characterView.gameObject);
SetViewPositions();
SetViewHUDs();
}
}