This commit is contained in:
SoulliesOfficial
2025-12-13 23:28:23 -05:00
parent 40660b41e0
commit 467e385991
49 changed files with 238 additions and 161 deletions

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
@@ -67,7 +68,9 @@ namespace Continentis.MainGame.Card
{
protected bool FindExistingSameBuff<T>(out T existingBuff) where T : CardBuffBase
{
return base.FindExistingSameBuff(out existingBuff, attachedCard.combatBuffSubmodule.buffList);
bool result = FindExistingSameBuffs(out List<T> existingBuffs, attachedCard.combatBuffSubmodule.buffList);
existingBuff = result ? existingBuffs[0] : null;
return result;
}
public override void Apply(CardInstance attachedCard, CharacterBase sourceCharacter = null)

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@@ -170,8 +170,10 @@ namespace Continentis.MainGame.Card
/// </summary>
/// <param name="targetList">目标列表</param>
/// <param name="user">使用者</param>
/// <param name="noConsumption">是否不消耗资源</param>
/// <param name="willCheckBeforePlay">打出之前是否进行可用性检测</param>
public bool Play(List<CharacterBase> targetList, CharacterBase user = null, bool willCheckBeforePlay = true)
public bool Play(List<CharacterBase> targetList, CharacterBase user = null,
bool willCheckBeforePlay = true, bool noConsumption = false)
{
if (handCardView != null)
{
@@ -188,9 +190,12 @@ namespace Continentis.MainGame.Card
if (!willCheckBeforePlay || CheckBeforePlay())
{
this.user.ModifyStamina(-GetAttribute("StaminaCost"));
this.user.ModifyMana(-GetAttribute("ManaCost"));
if (!noConsumption)
{
this.user.ModifyStamina(-GetAttribute("StaminaCost"));
this.user.ModifyMana(-GetAttribute("ManaCost"));
}
Debug.Log($"Starting to play card: {contentSubmodule.cardName}");
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>

View File

@@ -26,6 +26,11 @@ namespace Continentis.MainGame.Card
{
card.SetVariableAttribute("Damage", damageOffset, additive, originalDamage);
}
public void SetDamage_Default()
{
SetDamage(0);
}
/// <summary>
/// 斩击伤害计算,伤害=基础伤害+(力量加成+敏捷加成)/2