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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
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Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
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Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""DamageCount"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""DamageCount"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""DamageCount"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""DamageCount"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""DamageCount"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
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Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
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Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด."
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Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
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