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SoulliesOfficial
2025-12-13 23:28:23 -05:00
parent 40660b41e0
commit 467e385991
49 changed files with 238 additions and 161 deletions

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@@ -1,6 +1,6 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""DamageCount"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""DamageCount"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""DamageCount"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""DamageCount"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""DamageCount"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด."
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Buff_Basic_WoundDeterioration_DisplayName Wound Deterioration 恶化伤口 惡化傷口 傷口悪化 상처 악화 Vết Thương Hoại Tử บาดแผลลุกลาม
3 Buff_Basic_WoundDeterioration_FunctionText When you deal at least $ParameterInt("Damage") damage in a single hit, apply an additional $ParameterInt("Stack") stacks of $Keyword("Basic_WoundDeterioration"). When you deal at least $ParameterInt("DamageCount") damage in a single hit, apply an additional $ParameterInt("Stack") stacks of $Keyword("Basic_WoundDeterioration"). 你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。 你单次造成至少$ParameterInt("DamageCount")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。 你單次造成至少$ParameterInt("Damage")點的傷害時,額外給予$ParameterInt("Stack")%層$Keyword("Basic_WoundDeterioration")。 你單次造成至少$ParameterInt("DamageCount")點的傷害時,額外給予$ParameterInt("Stack")%層$Keyword("Basic_WoundDeterioration")。 1回で$ParameterInt("Damage")点以上のダメージを与えた時、追加で$ParameterInt("Stack")%層の$Keyword("Basic_WoundDeterioration")を付与する。 1回で$ParameterInt("DamageCount")点以上のダメージを与えた時、追加で$ParameterInt("Stack")%層の$Keyword("Basic_WoundDeterioration")を付与する。 한 번에 최소 $ParameterInt("Damage")의 피해를 줄 때, $ParameterInt("Stack")% 층의 $Keyword("Basic_WoundDeterioration") 효과를 추가로 부여합니다. 한 번에 최소 $ParameterInt("DamageCount")의 피해를 줄 때, $ParameterInt("Stack")% 층의 $Keyword("Basic_WoundDeterioration") 효과를 추가로 부여합니다. Khi bạn gây ít nhất $ParameterInt("Damage") sát thương trong 1 lần, áp dụng thêm $ParameterInt("Stack")% tầng $Keyword("Basic_WoundDeterioration"). Khi bạn gây ít nhất $ParameterInt("DamageCount") sát thương trong 1 lần, áp dụng thêm $ParameterInt("Stack")% tầng $Keyword("Basic_WoundDeterioration"). เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt("Damage") หน่วยในครั้งเดียว, มอบสถานะ $Keyword("Basic_WoundDeterioration") เพิ่มเติม $ParameterInt("Stack")% ชั้น. เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt("DamageCount") หน่วยในครั้งเดียว, มอบสถานะ $Keyword("Basic_WoundDeterioration") เพิ่มเติม $ParameterInt("Stack")% ชั้น.
4 Buff_Basic_Sharpness_DisplayName Sharpness 锋利 鋒利 鋭利 예리함 Sắc Bén ความคม
5 Buff_Basic_Sharpness_FunctionText The next attack deals an additional $ParameterInt("Stack") damage and removes all stacks. 下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。 下次攻擊將造成額外$ParameterInt("Stack")點傷害並失去所有層數。 次の攻撃で追加の$ParameterInt("Stack")点のダメージを与え、全ての層数を失う。 다음 공격은 $ParameterInt("Stack")의 추가 피해를 주며 모든 중첩을 소모합니다. Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt("Stack") sát thương và mất tất cả các tầng. การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt("Stack") หน่วยและสูญเสียจำนวนชั้นทั้งหมด.
6 Buff_Basic_KnifeTrick_DisplayName Knife Trick 刀具把戏 刀具把戲 ナイフトリック 단검 묘기 Trò Chơi Dao กลมีด

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@@ -11,7 +11,7 @@ Card_Basic_Sanctuary_FunctionText,"$Keyword(""Purify"") an ally.
$Keyword(""Reuseable"").","$Keyword(""Purify"")一名友方目标。\n$Keyword(""Reuseable"")。","$Keyword(""Purify"")一名友方目標。\n$Keyword(""Reuseable"")。","味方1体を$Keyword(""Purify"")する。\n$Keyword(""Reuseable"")。","아군 1명을 $Keyword(""Purify"").\n$Keyword(""Reuseable"").","$Keyword(""Purify"") 1 đồng minh.\n$Keyword(""Reuseable"").","$Keyword(""Purify"") เพื่อนร่วมทีม 1 คน.\n$Keyword(""Reuseable"")."
Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,虔誠護盾,信仰の盾,경건의 방패,Khiên Sùng Kính,โล่แห่งศรัทธา
Card_Basic_ShieldOfDevotion_FunctionText,"$Keyword(""Blessing"").
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Withstand"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Withstand"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Withstand"") จำนวน $Attribute(""BuffStack"") ชั้น."
Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
Card_Basic_FreedomOfMovement_FunctionText,"$Keyword(""Blessing"").
Whenever you play a Power card, draw $Attribute(""BuffStack"") cards.","$Keyword(""Blessing"")。\n每打出一张能力牌抽$Attribute(""BuffStack"")张牌。","$Keyword(""Blessing"")。\n每打出一張能力牌抽$Attribute(""BuffStack"")張牌。","$Keyword(""Blessing"")。\nパワーカードをプレイするたび、カードを$Attribute(""BuffStack"")枚引く。","$Keyword(""Blessing"")。\n능력 카드를 사용할 때마다, 카드 $Attribute(""BuffStack"")장을 뽑습니다.","$Keyword(""Blessing"").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute(""BuffStack"") lá bài.","$Keyword(""Blessing"").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute(""BuffStack"") ใบ."
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
11 Card_Basic_ShieldOfDevotion_FunctionText $Keyword("Blessing"). Gain $Attribute("BuffStack") stacks of $Keyword("Basic_Sharpness"). $Keyword("Blessing"). Gain $Attribute("BuffStack") stacks of $Keyword("Basic_Withstand"). $Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。 $Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Withstand")。 $Keyword("Blessing")。\n獲得$Attribute("BuffStack")層$Keyword("Basic_Sharpness")。 $Keyword("Blessing")。\n獲得$Attribute("BuffStack")層$Keyword("Basic_Withstand")。 $Keyword("Blessing")。\n$Attribute("BuffStack")層の$Keyword("Basic_Sharpness")を得る。 $Keyword("Blessing")。\n$Attribute("BuffStack")層の$Keyword("Basic_Withstand")を得る。 $Keyword("Blessing")。\n$Attribute("BuffStack") 층의 $Keyword("Basic_Sharpness") 효과를 얻습니다. $Keyword("Blessing")。\n$Attribute("BuffStack") 층의 $Keyword("Basic_Withstand") 효과를 얻습니다. $Keyword("Blessing").\nNhận $Attribute("BuffStack") tầng $Keyword("Basic_Sharpness"). $Keyword("Blessing").\nNhận $Attribute("BuffStack") tầng $Keyword("Basic_Withstand"). $Keyword("Blessing").\nได้รับ $Keyword("Basic_Sharpness") จำนวน $Attribute("BuffStack") ชั้น. $Keyword("Blessing").\nได้รับ $Keyword("Basic_Withstand") จำนวน $Attribute("BuffStack") ชั้น.
12 Card_Basic_FreedomOfMovement_DisplayName Freedom Of Movement 行动自如 行動自如 フリーダム・オブ・ムーブメント 자유로운 행동 Di Chuyển Tự Do อิสระแห่งการเคลื่อนไหว
13 Card_Basic_FreedomOfMovement_FunctionText $Keyword("Blessing"). Whenever you play a Power card, draw $Attribute("BuffStack") cards. $Keyword("Blessing")。\n每打出一张能力牌,抽$Attribute("BuffStack")张牌。 $Keyword("Blessing")。\n每打出一張能力牌,抽$Attribute("BuffStack")張牌。 $Keyword("Blessing")。\nパワーカードをプレイするたび、カードを$Attribute("BuffStack")枚引く。 $Keyword("Blessing")。\n능력 카드를 사용할 때마다, 카드 $Attribute("BuffStack")장을 뽑습니다. $Keyword("Blessing").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute("BuffStack") lá bài. $Keyword("Blessing").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute("BuffStack") ใบ.
14 Card_Basic_SpiritGuardian_DisplayName Spirit Guardian 灵体卫士 靈體衛士 スピリット・ガーディアン 수호령 Vệ Binh Linh Hồn ผู้พิทักษ์วิญญาณ
15 Card_Basic_SpiritGuardian_FunctionText $Keyword("Blessing"). Gain $Attribute("BuffStack") stacks of $Keyword("CounterAttack"). $Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("CounterAttack")。 $Keyword("Blessing")。\n獲得$Attribute("BuffStack")層$Keyword("CounterAttack")。 $Keyword("Blessing")。\n$Attribute("BuffStack")層の$Keyword("CounterAttack")を得る。 $Keyword("Blessing")。\n$Attribute("BuffStack") 층의 $Keyword("CounterAttack") 효과를 얻습니다. $Keyword("Blessing").\nNhận $Attribute("BuffStack") tầng $Keyword("CounterAttack"). $Keyword("Blessing").\nได้รับ $Keyword("CounterAttack") จำนวน $Attribute("BuffStack") ชั้น.
16 Card_Basic_Faith_DisplayName Faith 信仰 信仰 信仰 신앙 Đức Tin ศรัทธา
17 Card_Basic_Faith_FunctionText $Keyword("Exhaustible"): $Attribute("ExhaustibleCount") Draw $Attribute("DrawCount") cards. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n抽$Attribute("DrawCount")张牌。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n抽$Attribute("DrawCount")張牌。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\nカードを$Attribute("DrawCount")枚引く。 $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n카드 $Attribute("DrawCount")장을 뽑습니다. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\nRút $Attribute("DrawCount") lá bài. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\nจั่วการ์ด $Attribute("DrawCount") ใบ.