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@@ -19,7 +19,7 @@ At the beginning of your action, stack is halved (at least 1).","受到攻击后
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Khi bắt đầu hành động, số tầng giảm một nửa (tối thiểu giảm 1).","หลังจากถูกโจมตี, ได้รับความเสียหายเท่ากับจำนวนชั้น
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เมื่อเริ่มการกระทำของคุณ, จำนวนชั้นลดลงครึ่งหนึ่ง (ลดลงอย่างน้อย 1)"
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Buff_Basic_Burn_DisplayName,Burn,灼烧,灼燒,火傷,화상,Bỏng,เผาผลาญ
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Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。,打出一張牌後,堆疊層數減少30%(至少減少1),並受到等於減少層數的傷害。,カードをプレイした後、層数が30%(最低1)減少し、減少量に等しいダメージを受ける。,"카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง"
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Buff_Basic_Burn_FunctionText,"After you play a card, receive damage equals to the stack, its stack reduce 1 when your action starts.",打出一张牌后,并受到等于其层数的伤害。行动开始时,层数减少1。,打出一張牌後,堆疊層數減少30%(至少減少1),並受到等於減少層數的傷害。,カードをプレイした後、層数が30%(最低1)減少し、減少量に等しいダメージを受ける。,"카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง"
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Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,腐蝕,腐食,부식,Ăn Mòn,กัดกร่อน
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Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,在你的行動開始時,獲得等於其堆疊層數的傷害,然後其堆疊層數減少 1。,自身のアクション開始時、層数に等しいダメージを受け、層数を1減らす。,행동 시작 시 중첩 수만큼 피해를 입고 중첩 수가 1 감소합니다.,"Khi bắt đầu hành động, chịu sát thương bằng số tầng, sau đó giảm 1 tầng.","เมื่อเริ่มการกระทำของคุณ, ได้รับความเสียหายเท่ากับจำนวนชั้น, จากนั้นลดจำนวนชั้นลง 1"
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Buff_Basic_Firm_DisplayName,Firm,坚韧,堅韌,強靭,인내,Kiên Định,ความอดทน
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@@ -38,4 +38,8 @@ Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back e
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Keyword_Concentrate,Concentrate,专注,專注,集中,집중,Tập Trung,สมาธิ
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Keyword_Concentrate_Description,"When attacked, may interrupt spell casting.",受到攻击时,概率会打断正在释放的法术效果。,受到攻擊時,概率會打斷正在釋放的法術效果。,攻撃を受けた時、詠唱中の魔法が中断される可能性がある。,"공격을 받을 때, 시전 중인 마법 효과가 확률적으로 중단될 수 있습니다.","Khi bị tấn công, có xác suất làm gián đoạn phép thuật đang thi triển.","เมื่อถูกโจมตี, มีโอกาสที่จะขัดจังหวะเวทมนตร์ที่กำลังร่ายอยู่."
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Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
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Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
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Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
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Keyword_Physics,Physics,物理,,,,,
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Keyword_Physics_Description,This card deals physics damage.,这张牌造成物理伤害。,,,,,
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Keyword_Magic,Magic,魔法,,,,,
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Keyword_Magic_Description,This card deals magic damage.,这张牌造成魔法伤害。,,,,,
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@@ -1,6 +1,6 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
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Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
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Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""DamageCount"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""DamageCount"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""DamageCount"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""DamageCount"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""DamageCount"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
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Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
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Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด."
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Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
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@@ -11,7 +11,7 @@ Card_Basic_Sanctuary_FunctionText,"$Keyword(""Purify"") an ally.
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$Keyword(""Reuseable"").","$Keyword(""Purify"")一名友方目标。\n$Keyword(""Reuseable"")。","$Keyword(""Purify"")一名友方目標。\n$Keyword(""Reuseable"")。","味方1体を$Keyword(""Purify"")する。\n$Keyword(""Reuseable"")。","아군 1명을 $Keyword(""Purify"").\n$Keyword(""Reuseable"").","$Keyword(""Purify"") 1 đồng minh.\n$Keyword(""Reuseable"").","$Keyword(""Purify"") เพื่อนร่วมทีม 1 คน.\n$Keyword(""Reuseable"")."
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Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,虔誠護盾,信仰の盾,경건의 방패,Khiên Sùng Kính,โล่แห่งศรัทธา
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Card_Basic_ShieldOfDevotion_FunctionText,"$Keyword(""Blessing"").
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Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
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Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Withstand"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Withstand"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Withstand"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Withstand"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Withstand"") จำนวน $Attribute(""BuffStack"") ชั้น."
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Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
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Card_Basic_FreedomOfMovement_FunctionText,"$Keyword(""Blessing"").
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Whenever you play a Power card, draw $Attribute(""BuffStack"") cards.","$Keyword(""Blessing"")。\n每打出一张能力牌,抽$Attribute(""BuffStack"")张牌。","$Keyword(""Blessing"")。\n每打出一張能力牌,抽$Attribute(""BuffStack"")張牌。","$Keyword(""Blessing"")。\nパワーカードをプレイするたび、カードを$Attribute(""BuffStack"")枚引く。","$Keyword(""Blessing"")。\n능력 카드를 사용할 때마다, 카드 $Attribute(""BuffStack"")장을 뽑습니다.","$Keyword(""Blessing"").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute(""BuffStack"") lá bài.","$Keyword(""Blessing"").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute(""BuffStack"") ใบ."
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