Create card data & localization for all assassin cards.

This commit is contained in:
FrazeRIP
2025-11-09 23:47:10 -06:00
parent df662100c7
commit 40d79761b6
41 changed files with 750 additions and 18 deletions

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Ambush : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData tacticData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
}
}
}

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fileFormatVersion: 2
guid: b19b39e60ae48444c95d9289dc952107

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class AmbushStance : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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fileFormatVersion: 2
guid: 9b47c680dd1337840b91b925ef86e635

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Backstab : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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fileFormatVersion: 2
guid: b41fb03d7937c154b9dedab2fd72e81f

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class BladeOfFear : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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guid: de6bd3c09b2925046a1e25a562cca030

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class ExtremePain : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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fileFormatVersion: 2
guid: 025365c127c0a0d4697d1b7ebdd22a0d

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class FlashTerror : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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fileFormatVersion: 2
guid: c22de886be072a2499a681b976bb0907

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class KnifeTrick : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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guid: 5f9dc3416c7ec564db47fbe922672a89

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class Stealth : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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fileFormatVersion: 2
guid: 6ba8c3ed31d4647468104483b8196621

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@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using MoreMountains.Tools;
using SLSFramework.General;
using System.Collections.Generic;

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{