Create card data & localization for all assassin cards.
This commit is contained in:
@@ -50,7 +50,15 @@ MonoBehaviour:
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- CardData_Basic_Dazed
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- CardData_Basic_Faint
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- CardData_Basic_Oblivion
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- CardData_Basic_Ambush
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- CardData_Basic_AmbushStance
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- CardData_Basic_Backstab
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- CardData_Basic_BladeOfFear
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- CardData_Basic_CompoundPosion
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- CardData_Basic_ExtremePain
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- CardData_Basic_FlashTerror
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- CardData_Basic_KnifeTrick
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- CardData_Basic_Stealth
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- CardData_Basic_Torture
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- CardData_Basic_WoundDeterioration
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- CardData_Basic_LessRestoration
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@@ -0,0 +1,62 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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m_Name: CardData_Basic_Ambush
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||||
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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className: Ambush
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displayName: Card_Basic_Ambush_DisplayName
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cardRarity: 20
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cardType: 10
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keywords:
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||||
- TargetSelf
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||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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||||
cardLayoutTags: []
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||||
functionText: Card_Basic_Ambush_FunctionText
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||||
cardDescription:
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baseWeight: 1
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||||
variableAttributes:
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||||
dictionaryList:
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||||
- Key: TargetCount
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||||
Value: 0
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||||
index: 0
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isKeyDuplicated: 0
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||||
- Key: StaminaCost
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||||
Value: 1
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||||
index: 1
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||||
isKeyDuplicated: 0
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||||
- Key: ManaCost
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Value: 0
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index: 2
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||||
isKeyDuplicated: 0
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||||
- Key: CardCount
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Value: 1
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||||
index: 3
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||||
isKeyDuplicated: 0
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||||
dividerPosProp: 0.5
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||||
originalAttributes:
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dictionaryList: []
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||||
dividerPosProp: 0.5
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||||
runtimeCurrentAttributes:
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||||
dictionaryList: []
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||||
dividerPosProp: 0.5
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||||
upgradeNode:
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||||
sourceCard: {fileID: 0}
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||||
isTerminalNode: 0
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||||
isInfiniteUpgrade: 0
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||||
maxUpgradeLevel: 0
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||||
upgradeCards: []
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||||
customDescriptions: []
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||||
prefabRefs: []
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derivativeCardDataRefs:
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- CardData_Basic_Rouse
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derivativeCharacterDataRefs: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 4953547729b6c174bb500a01c8b16881
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||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,61 @@
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%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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||||
m_Name: CardData_Basic_AmbushStance
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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||||
modName: Basic
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className: AmbushStance
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||||
displayName: Card_Basic_AmbushStance_DisplayName
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cardRarity: 20
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cardType: 20
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||||
keywords:
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||||
- TargetSelf
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||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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||||
cardLayoutTags: []
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||||
functionText: Card_Basic_AmbushStance_FunctionText
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||||
cardDescription:
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||||
baseWeight: 1
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||||
variableAttributes:
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||||
dictionaryList:
|
||||
- Key: TargetCount
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||||
Value: 0
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||||
index: 0
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||||
isKeyDuplicated: 0
|
||||
- Key: StaminaCost
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Value: 2
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||||
index: 1
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||||
isKeyDuplicated: 0
|
||||
- Key: ManaCost
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||||
Value: 0
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||||
index: 2
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||||
isKeyDuplicated: 0
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||||
- Key: BuffStack
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||||
Value: 1
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||||
index: 3
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||||
isKeyDuplicated: 0
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||||
dividerPosProp: 0.5
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||||
originalAttributes:
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||||
dictionaryList: []
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||||
dividerPosProp: 0.5
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||||
runtimeCurrentAttributes:
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dictionaryList: []
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||||
dividerPosProp: 0.5
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upgradeNode:
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sourceCard: {fileID: 0}
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isTerminalNode: 0
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isInfiniteUpgrade: 0
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maxUpgradeLevel: 0
|
||||
upgradeCards: []
|
||||
customDescriptions: []
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||||
prefabRefs: []
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||||
derivativeCardDataRefs: []
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||||
derivativeCharacterDataRefs: []
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 863b42ac1c414064399c26a3bb2ec771
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||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,61 @@
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||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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||||
m_Name: CardData_Basic_Backstab
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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className: Backstab
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displayName: Card_Basic_Backstab_DisplayName
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cardRarity: 20
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cardType: 0
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||||
keywords:
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||||
- TargetEnemies
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||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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||||
cardLayoutTags: []
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||||
functionText: Card_Basic_Backstab_FunctionText
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||||
cardDescription:
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||||
baseWeight: 1
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||||
variableAttributes:
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||||
dictionaryList:
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||||
- Key: TargetCount
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||||
Value: 1
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||||
index: 0
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||||
isKeyDuplicated: 0
|
||||
- Key: StaminaCost
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||||
Value: 1
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||||
index: 1
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isKeyDuplicated: 0
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||||
- Key: ManaCost
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||||
Value: 0
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||||
index: 2
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isKeyDuplicated: 0
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||||
- Key: Damage
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||||
Value: 8
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index: 3
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sourceCard: {fileID: 0}
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maxUpgradeLevel: 0
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upgradeCards: []
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customDescriptions: []
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prefabRefs: []
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||||
derivativeCardDataRefs: []
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||||
derivativeCharacterDataRefs: []
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||||
@@ -0,0 +1,8 @@
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guid: e459a8dff2d3cb44794ac1ee7b0c80e1
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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||||
m_Name: CardData_Basic_BladeOfFear
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||||
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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||||
modName: Basic
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||||
className: BladeOfFear
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||||
displayName: Card_Basic_BladeOfFear_DisplayName
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||||
cardRarity: 20
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||||
cardType: 0
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||||
keywords:
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||||
- TargetEnemies
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||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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||||
cardLayoutTags: []
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||||
functionText: Card_Basic_BladeOfFear_FunctionText
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||||
cardDescription:
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||||
baseWeight: 1
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||||
variableAttributes:
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||||
dictionaryList:
|
||||
- Key: TargetCount
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||||
Value: 1
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||||
index: 0
|
||||
isKeyDuplicated: 0
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||||
- Key: StaminaCost
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||||
Value: 2
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||||
index: 1
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||||
isKeyDuplicated: 0
|
||||
- Key: ManaCost
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||||
Value: 0
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||||
index: 2
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||||
isKeyDuplicated: 0
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||||
- Key: Damage
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||||
Value: 5
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||||
index: 3
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||||
isKeyDuplicated: 0
|
||||
- Key: BuffStack
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||||
Value: 5
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||||
index: 4
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||||
isKeyDuplicated: 0
|
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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sourceCard: {fileID: 0}
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isTerminalNode: 0
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isInfiniteUpgrade: 0
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maxUpgradeLevel: 0
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upgradeCards: []
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||||
customDescriptions: []
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prefabRefs: []
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0d43ff6c21aa08c45afe1f00098bc8a7
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -61,6 +61,5 @@ MonoBehaviour:
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||||
upgradeCards: []
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||||
customDescriptions: []
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||||
prefabRefs: []
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||||
derivativeCardDataRefs:
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||||
- CardData_Basic_Strike
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||||
derivativeCardDataRefs: []
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||||
derivativeCharacterDataRefs: []
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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m_Name: CardData_Basic_ExtremePain
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
|
||||
modName: Basic
|
||||
className: ExtremePain
|
||||
displayName: Card_Basic_ExtremePain_DisplayName
|
||||
cardRarity: 20
|
||||
cardType: 0
|
||||
keywords:
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- TargetEnemies
|
||||
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_ExtremePain_FunctionText
|
||||
cardDescription:
|
||||
baseWeight: 1
|
||||
variableAttributes:
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||||
dictionaryList:
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||||
- Key: TargetCount
|
||||
Value: 1
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index: 0
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isKeyDuplicated: 0
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- Key: StaminaCost
|
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Value: 1
|
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index: 1
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isKeyDuplicated: 0
|
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- Key: ManaCost
|
||||
Value: 0
|
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index: 2
|
||||
isKeyDuplicated: 0
|
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- Key: Damage
|
||||
Value: 12
|
||||
index: 3
|
||||
isKeyDuplicated: 0
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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dictionaryList: []
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sourceCard: {fileID: 0}
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isTerminalNode: 0
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maxUpgradeLevel: 0
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,61 @@
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%YAML 1.1
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--- !u!114 &11400000
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|
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|
||||
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|
||||
className: FlashTerror
|
||||
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|
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prefabRefs: []
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,61 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: CardData_Basic_KnifeTrick
|
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
|
||||
modName: Basic
|
||||
className: KnifeTrick
|
||||
displayName: Card_Basic_KnifeTrick_DisplayName
|
||||
cardRarity: 20
|
||||
cardType: 20
|
||||
keywords:
|
||||
- TargetSelf
|
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cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_KnifeTrick_FunctionText
|
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cardDescription:
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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- Key: TargetCount
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Value: 0
|
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index: 0
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isKeyDuplicated: 0
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- Key: StaminaCost
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Value: 2
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index: 1
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isKeyDuplicated: 0
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- Key: ManaCost
|
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Value: 0
|
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index: 2
|
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isKeyDuplicated: 0
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- Key: BuffStack
|
||||
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|
||||
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sourceCard: {fileID: 0}
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||||
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|
||||
upgradeCards: []
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||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
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||||
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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||||
m_Name: CardData_Basic_Stealth
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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||||
modName: Basic
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||||
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|
||||
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||||
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dictionaryList: []
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- Key: BuffStack_Corrosion
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- Key: BuffStack
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isKeyDuplicated: 0
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@@ -62,6 +62,5 @@ MonoBehaviour:
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs:
|
||||
- CardData_Basic_Strike
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
|
||||
@@ -42,7 +42,7 @@ MonoBehaviour:
|
||||
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isKeyDuplicated: 0
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- Key: BuffStack_WD
|
||||
- Key: BuffStack
|
||||
Value: 4
|
||||
index: 4
|
||||
isKeyDuplicated: 0
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||||
@@ -65,6 +65,5 @@ MonoBehaviour:
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs: []
|
||||
derivativeCardDataRefs:
|
||||
- CardData_Basic_Strike
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
|
||||
30
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
Normal file
30
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Ambush : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_GenerateCards>();
|
||||
}
|
||||
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||
mainGroup.AddCommand(new Cmd_Function(() =>
|
||||
{
|
||||
CardData tacticData = GetDerivativeCardData(0);
|
||||
CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
|
||||
}));
|
||||
|
||||
return new List<CommandBase> { mainGroup };
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b19b39e60ae48444c95d9289dc952107
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class AmbushStance : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
||||
guid: 9b47c680dd1337840b91b925ef86e635
|
||||
16
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
Normal file
16
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Backstab : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b41fb03d7937c154b9dedab2fd72e81f
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class BladeOfFear : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de6bd3c09b2925046a1e25a562cca030
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ExtremePain : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 025365c127c0a0d4697d1b7ebdd22a0d
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FlashTerror : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c22de886be072a2499a681b976bb0907
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class KnifeTrick : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f9dc3416c7ec564db47fbe922672a89
|
||||
15
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
Normal file
15
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Stealth : CardLogicBase
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ba8c3ed31d4647468104483b8196621
|
||||
@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using MoreMountains.Tools;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -160,7 +160,7 @@ MonoBehaviour:
|
||||
index: 25
|
||||
isKeyDuplicated: 0
|
||||
- Key: DrawCardAmountPerAction
|
||||
Value: 4
|
||||
Value: 10
|
||||
index: 26
|
||||
isKeyDuplicated: 0
|
||||
- Key: Awareness
|
||||
@@ -202,10 +202,15 @@ MonoBehaviour:
|
||||
derivativeCharacterDataRefs: []
|
||||
initialDeckRef:
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_Torture
|
||||
- CardData_Basic_CompoundPosion
|
||||
- CardData_Basic_WoundDeterioration
|
||||
- CardData_Basic_DivineSmite
|
||||
- CardData_Basic_Ambush
|
||||
- CardData_Basic_AmbushStance
|
||||
- CardData_Basic_Stealth
|
||||
- CardData_Basic_KnifeTrick
|
||||
- CardData_Basic_ExtremePain
|
||||
- CardData_Basic_BladeOfFear
|
||||
- CardData_Basic_Backstab
|
||||
- CardData_Basic_FlashTerror
|
||||
hudDataRefs:
|
||||
- HUDData_Basic_Default
|
||||
|
||||
@@ -1,7 +1,23 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
|
||||
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
|
||||
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
|
||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack_WD")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
|
||||
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
|
||||
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
|
||||
Card_Basic_Stealth_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
||||
Card_Basic_KnifeTrick_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
|
||||
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
|
||||
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
|
||||
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
|
||||
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
|
||||
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
|
||||
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 64.
|
Reference in New Issue
Block a user