Create card data & localization for all assassin cards.

This commit is contained in:
FrazeRIP
2025-11-09 23:47:10 -06:00
parent df662100c7
commit 40d79761b6
41 changed files with 750 additions and 18 deletions

View File

@@ -50,7 +50,15 @@ MonoBehaviour:
- CardData_Basic_Dazed
- CardData_Basic_Faint
- CardData_Basic_Oblivion
- CardData_Basic_Ambush
- CardData_Basic_AmbushStance
- CardData_Basic_Backstab
- CardData_Basic_BladeOfFear
- CardData_Basic_CompoundPosion
- CardData_Basic_ExtremePain
- CardData_Basic_FlashTerror
- CardData_Basic_KnifeTrick
- CardData_Basic_Stealth
- CardData_Basic_Torture
- CardData_Basic_WoundDeterioration
- CardData_Basic_LessRestoration

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modName: Basic
className: BladeOfFear
displayName: Card_Basic_BladeOfFear_DisplayName
cardRarity: 20
cardType: 0
keywords:
- TargetEnemies
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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View File

@@ -61,6 +61,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
modName: Basic
className: ExtremePain
displayName: Card_Basic_ExtremePain_DisplayName
cardRarity: 20
cardType: 0
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- TargetEnemies
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
cardLayoutTags: []
functionText: Card_Basic_ExtremePain_FunctionText
cardDescription:
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
modName: Basic
className: FlashTerror
displayName: Card_Basic_FlashTerror_DisplayName
cardRarity: 20
cardType: 10
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- TargetEnemies
cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
cardLayoutTags: []
functionText: Card_Basic_FlashTerror_FunctionText
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@@ -43,7 +43,7 @@ MonoBehaviour:
Value: 1
index: 3
isKeyDuplicated: 0
- Key: BuffStack_Corrosion
- Key: BuffStack
Value: 1
index: 4
isKeyDuplicated: 0
@@ -62,6 +62,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

View File

@@ -42,7 +42,7 @@ MonoBehaviour:
Value: 1
index: 3
isKeyDuplicated: 0
- Key: BuffStack_WD
- Key: BuffStack
Value: 4
index: 4
isKeyDuplicated: 0
@@ -65,6 +65,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_Strike
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

View File

@@ -0,0 +1,30 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Ambush : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData tacticData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
}));
return new List<CommandBase> { mainGroup };
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class AmbushStance : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,16 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Backstab : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class BladeOfFear : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class ExtremePain : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class FlashTerror : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class KnifeTrick : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,15 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class Stealth : CardLogicBase
{
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
return base.PlayEffect(targetList);
}
}
}

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@@ -0,0 +1,2 @@
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@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using MoreMountains.Tools;
using SLSFramework.General;
using System.Collections.Generic;

View File

@@ -1,7 +1,6 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;

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@@ -1,9 +1,8 @@
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{

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@@ -160,7 +160,7 @@ MonoBehaviour:
index: 25
isKeyDuplicated: 0
- Key: DrawCardAmountPerAction
Value: 4
Value: 10
index: 26
isKeyDuplicated: 0
- Key: Awareness
@@ -202,10 +202,15 @@ MonoBehaviour:
derivativeCharacterDataRefs: []
initialDeckRef:
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_Torture
- CardData_Basic_CompoundPosion
- CardData_Basic_WoundDeterioration
- CardData_Basic_DivineSmite
- CardData_Basic_Ambush
- CardData_Basic_AmbushStance
- CardData_Basic_Stealth
- CardData_Basic_KnifeTrick
- CardData_Basic_ExtremePain
- CardData_Basic_BladeOfFear
- CardData_Basic_Backstab
- CardData_Basic_FlashTerror
hudDataRefs:
- HUDData_Basic_Default

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@@ -1,7 +1,23 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack_WD")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
Card_Basic_Stealth_FunctionText,Test Description,TODO,,,,,
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
Card_Basic_KnifeTrick_FunctionText,Test Description,TODO,,,,,
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
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