角色死亡

This commit is contained in:
SoulliesOfficial
2025-12-12 01:37:30 -05:00
parent b54c5f796b
commit 40660b41e0
19 changed files with 1147 additions and 26 deletions

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@@ -23,7 +23,7 @@ MonoBehaviour:
cardSprite: {fileID: 21300000, guid: c194ccf5f79255d48847663444d7029e, type: 3}
cardLayoutTags: []
functionText: Card_Basic_Defense_FunctionText
cardDescription: Card_Basic_Strike_Description
cardDescription:
intentionIconKeys:
- Block
intentionValueNames:

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@@ -24,7 +24,7 @@ MonoBehaviour:
cardSprite: {fileID: 21300000, guid: 5bbd80d735672244d88b05a25da372a5, type: 3}
cardLayoutTags: []
functionText: Card_Basic_Slash_FunctionText
cardDescription: Card_Basic_Strike_Description
cardDescription:
intentionIconKeys:
- PhysicsAttack
intentionValueNames:

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@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Cards
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
//new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
//new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target))));
foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))

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@@ -27,7 +27,6 @@ namespace Continentis.Mods.Basic.Buffs
if (FocusingCheck(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
return false;
}

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@@ -152,7 +152,7 @@ MonoBehaviour:
index: 22
isKeyDuplicated: 0
- Key: Speed
Value: 0
Value: 10
index: 23
isKeyDuplicated: 0
- Key: LifeStealMultiplier

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@@ -2,7 +2,7 @@
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust"")获得1魔力。",,,,,
Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
@@ -11,5 +11,9 @@ Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust"")获得1体力。",,,,,
Card_Basic_CommonHolyWater_DisplayName,Common holy water,普通圣水,,,,,
Card_Basic_CommonHolyWater_FunctionText,"$Keyword(""Exhaust""), $Keyword(""BasicDispel"") self.","$Keyword(""Exhaust""), $Keyword(""BasicDispel"") 自身.",,,,,
Card_Basic_Guard_+E16DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
Card_Basic_Slash_FunctionText,"$Keyword(""Slash""), deal $Attribute(""Damage"") damage.","$Keyword(""Slash""),造成$Attribute(""Damage"")点伤害。",,,,,
Card_Basic_Ignite_DisplayName,Ignite,点燃,,,,,
Card_Basic_Ignite_FunctionText,"Apply $Attribute(""BuffStack_Burn"") Burn to target.","对目标施加$Attribute(""BuffStack_Burn"")层灼烧。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_Strike_DisplayName Strike 打击 打擊 ストライク 타격 Đánh โจมตี
3 Card_Basic_Strike_FunctionText $Keyword("Strike"), deal $Attribute("Damage") damage. $Keyword("Strike"),造成$Attribute("Damage")点伤害。 $Keyword("Strike"),造成$Attribute("Damage")點傷害。 $Keyword("Strike")、$Attribute("Damage")点のダメージを与える。 $Keyword("Strike"), $Attribute("Damage")의 피해를 줍니다. $Keyword("Strike"), gây $Attribute("Damage") sát thương. $Keyword("Strike"), สร้างความเสียหาย $Attribute("Damage") หน่วย
4 Card_Basic_Defense_DisplayName Defense 防御 防禦 防御 방어 Phòng Thủ ป้องกัน
5 Card_Basic_Defense_FunctionText $Keyword("Fortitude"), gain $Attribute("Block") block to user. $Keyword("Fortitude"), gain $Attribute("Block") block. $Keyword("Fortitude"), 使用者获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 获得 $Attribute("Block") 点格挡. $Keyword("Fortitude"), 使用者獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude"), 獲得 $Attribute("Block") 點格擋. $Keyword("Fortitude")、使用者は$Attribute("Block")点のブロックを得る。 $Keyword("Fortitude"), 사용자는 $Attribute("Block") 방어도를 얻습니다. $Keyword("Fortitude"), người sử dụng nhận $Attribute("Block") Giáp. $Keyword("Fortitude"), ผู้ใช้ได้รับ $Attribute("Block") การป้องกัน
6 Card_Basic_Whimsy_DisplayName Whimsy 奇思
7 Card_Basic_Whimsy_FunctionText $Keyword("Exhaust"), gain 1 Mana. $Keyword("Exhaust"),获得1魔力。
8 Card_Basic_Tactic_DisplayName Tactic 战术
11 Card_Basic_Rouse_FunctionText $Keyword("Exhaust"), gain 1 Stamina. $Keyword("Exhaust"),获得1体力。
12 Card_Basic_CommonHolyWater_DisplayName Common holy water 普通圣水
13 Card_Basic_CommonHolyWater_FunctionText $Keyword("Exhaust"), $Keyword("BasicDispel") self. $Keyword("Exhaust"), $Keyword("BasicDispel") 自身.
14 Card_Basic_Guard_+E16DisplayName Card_Basic_Guard_DisplayName Guard 守护 守護 守護 수호 Hộ Vệ ผู้พิทักษ์
15 Card_Basic_Guard_FunctionText Protect target ally for $Attribute("BuffCount_Protecting") rounds. 保护目标队友$Attribute("BuffCount_Protecting")回合。 保護目標隊友$Attribute("BuffCount_Protecting")回合。 対象の味方を$Attribute("BuffCount_Protecting")ターン守る。 대상 아군을 $Attribute("BuffCount_Protecting")턴 동안 보호합니다. Bảo vệ đồng minh mục tiêu trong $Attribute("BuffCount_Protecting") lượt. ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute("BuffCount_Protecting") เทิร์น
16 Card_Basic_Slash_DisplayName Slash 斩击
17 Card_Basic_Slash_FunctionText $Keyword("Slash"), deal $Attribute("Damage") damage. $Keyword("Slash"),造成$Attribute("Damage")点伤害。
18 Card_Basic_Ignite_DisplayName Ignite 点燃
19 Card_Basic_Ignite_FunctionText Apply $Attribute("BuffStack_Burn") Burn to target. 对目标施加$Attribute("BuffStack_Burn")层灼烧。

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@@ -1,3 +1,7 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,烈焰刻文,炎の碑文,불꽃 비문,Chữ khắc ngọn lửa,จารึกเปลวไฟ
Buff_Basic_FlameInscription_FunctionText,"Whenever you use a Spell Attack, apply $ParameterInt(""Stack"") stacks of Burn to all enemies.","每当你使用法术攻击时,给予所有敌人$ParameterInt(""Stack"")层燃烧。","每當你使用法術攻擊時,給予所有敵人$ParameterInt(""Stack"")層燃燒。","魔法攻撃を使用するたび、敵全員に$ParameterInt(""Stack"")層の燃焼を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $ParameterInt(""Stack"") 층의 연소 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $ParameterInt(""Stack"") tầng Thiêu Đốt lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะเผาไหม้ $ParameterInt(""Stack"") ชั้นให้กับศัตรูทั้งหมด."
Buff_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,,,,,
Buff_Basic_ConcentratedSpellcasting_FunctionText,"Concentration, gain $ParameterInt(""Stack"") extra magic damage dealt.","专注,获得$ParameterInt(""Stack"")点法术强度。",,,,,
Buff_Basic_Haste_DisplayName,Haste,加速术,,,,,
Buff_Basic_Haste_FunctionText,"Concentration, when a round ends, generate a ""Whimsy"" card to your team hand pile.",专注回合结束时将1张“奇思”加入团队手牌。,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Buff_Basic_FlameInscription_DisplayName Flame Inscription 燃烧 烈焰刻文 燃燒 烈焰刻文 燃焼 炎の碑文 연소 불꽃 비문 Thiêu Đốt Chữ khắc ngọn lửa เผาไหม้ จารึกเปลวไฟ
3 Buff_Basic_FlameInscription_FunctionText Whenever you use a Spell Attack, apply $ParameterInt("Stack") stacks of Burn to all enemies. 每当你使用法术攻击时,给予所有敌人$ParameterInt("Stack")层燃烧。 每當你使用法術攻擊時,給予所有敵人$ParameterInt("Stack")層燃燒。 魔法攻撃を使用するたび、敵全員に$ParameterInt("Stack")層の燃焼を付与する。 마법 공격을 사용할 때마다, 모든 적에게 $ParameterInt("Stack") 층의 연소 효과를 부여합니다. Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $ParameterInt("Stack") tầng Thiêu Đốt lên tất cả kẻ địch. ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะเผาไหม้ $ParameterInt("Stack") ชั้นให้กับศัตรูทั้งหมด.
4 Buff_Basic_ConcentratedSpellcasting_DisplayName Concentrated Spellcasting 集中施法
5 Buff_Basic_ConcentratedSpellcasting_FunctionText Concentration, gain $ParameterInt("Stack") extra magic damage dealt. 专注,获得$ParameterInt("Stack")点法术强度。
6 Buff_Basic_Haste_DisplayName Haste 加速术
7 Buff_Basic_Haste_FunctionText Concentration, when a round ends, generate a "Whimsy" card to your team hand pile. 专注,回合结束时,将1张“奇思”加入团队手牌。