Async load mod, Assassin_WoundDeterioration(unfinished)

This commit is contained in:
FrazeRIP
2025-11-07 01:46:56 -06:00
parent e27ddb6a07
commit 3f1e04dee7
16 changed files with 966 additions and 16 deletions

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@@ -18,7 +18,7 @@ namespace Continentis.Mods.Basic.Cards
{
if (target != user)
{
CreateCharacterBuff<Corrosion>(GetAttribute("MagicNumber")).Apply(target, user, this);
CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
}
}));
return mainGroup;

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@@ -0,0 +1,22 @@
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards
{
public class WoundDeterioration : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD")).Apply(target, user, this);
}));
return mainGroup;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 53d11ba7f91e98c46b6ff482a1809f74