organization localization files, add enemies cards
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
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Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,,
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Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
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Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
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Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
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Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
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Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
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Buff_Basic_AmbushStance_FunctionText,TODO,每当你打出一张牌,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
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Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
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Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
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Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
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Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
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Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
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Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
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Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
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Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
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Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
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Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
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Card_Basic_BladeOfFear_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
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Card_Basic_AmbushStance_FunctionText,Test Description,每当你打出一张牌,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
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Card_Basic_Backstab_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n返还这张牌使用的$Keyword("Basic_Sharpness")层数。,,,,,
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Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
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Card_Basic_FlashTerror_FunctionText,Test Description,$Keyword("Exhaust")。\n给与全体敌人$Attribute("BuffStack")层$Keyword("Basic_Vulnerable")。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
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Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")并治疗目标$Attribute("Heal")点生命值。,,,,,
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Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,,,,,
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Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("Heal")点生命值。,,,,,
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Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,,,,,
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Card_Basic_BlessedHolyWater_FunctionText,TODO,将1张“圣水”加入公共牌组。,,,,,
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Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
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Card_Basic_Sanctuary_FunctionText,TODO,$Keyword("Purify")一名友方目标。\n$Keyword("Reuseable")。,,,,,
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Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,,,,,
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Card_Basic_ShieldOfDevotion_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
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Card_Basic_FreedomOfMovement_FunctionText,TODO,$Keyword("Blessing")。\n每打出一张能力牌,抽$Attribute("BuffStack")张牌。,,,,,
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Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,,,,,
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Card_Basic_SpiritGuardian_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("CounterAttack")。,,,,,
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Card_Basic_Faith_DisplayName,Faith,信仰,,,,,
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Card_Basic_Faith_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n抽$Attribute("DrawCount")张牌。,,,,,
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Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,,,,,
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Card_Basic_DivinePunishment_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n这张牌在本场战斗中的伤害+$Attribute("DamageStack")。,,,,,
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Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,,,,,
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Card_Basic_DivineProtection_FunctionText,TODO,获得$Attribute("Block")点格挡。\n这张牌在本场战斗中的格挡+$Attribute("BlockStack")。,,,,,
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Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,,,,,
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Card_Basic_ChainBlessing_FunctionText,TODO,选择一张手牌里的能力牌并复制$Attribute("CopyCount")张。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.",你的行动开始时,队伍所有成员获得$ParameterInt("Stack")点格挡。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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Card_Basic_Cover_DisplayName,Cover,援护,,,,,
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Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
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Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
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Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
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Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
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Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
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Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
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Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
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Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
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Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
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Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
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Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
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Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
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Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
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Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
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Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
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Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
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Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,,,,,
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Buff_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$ParameterInt("Stack")层燃烧。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Haste_DisplayName,Haste,加速术,,,,,
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Card_Basic_Haste_FunctionText,,$Keyword("Concentrate")。\n回合结束时,将1张“奇思”加入公共牌组。,,,,,
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Card_Basic_FarSighted_DisplayName,Far Sighted,深谋远虑,,,,,
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Card_Basic_FarSighted_FunctionText,,使1张手牌获得$Keyword("Retain")。,,,,,
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Card_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,,,,,
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Card_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$Attribute("BuffStack_FlameInscription")层$Keyword("Basic_Burn")。,,,,,
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Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,,,,,
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Card_Basic_ConcentratedSpellcasting_FunctionText,,$Keyword("Concentrate")。\n获得$Attribute("BuffStack_ConcentratedSpellcasting")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
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Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,,,,,
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Card_Basic_ArcaneMissiles_FunctionText,Deal $Attribute("Damage") damage for $Attribute("AttackCount") times.,造成$Attribute("Damage")点伤害 $Attribute("AttackCount")次。,,,,,
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Card_Basic_FireBall_DisplayName,FireBall,火球术,,,,,
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Card_Basic_FireBall_FunctionText,,对所有敌人造成$Attribute("Damage")点伤害并给予$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
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Card_Basic_Scorch_DisplayName,Scorch,烧焦,,,,,
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Card_Basic_Scorch_FunctionText,,$Keyword("Exhaust")。\n将一名敌人的$Keyword("Basic_Burn")层数翻倍。,,,,,
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Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,,,,,
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Card_Basic_ElectricClaw_FunctionText,,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack_Resonance")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
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Card_Basic_WitchcraftRay_DisplayName,Witchcraft Ray,巫术射线,,,,,
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Card_Basic_WitchcraftRay_FunctionText,,$Keyword("Retain")。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_IdentifyWeakness_DisplayName,Identify Weakness,识破,,,,,
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Card_Basic_IdentifyWeakness_FunctionText,,给予$Attribute("BuffCount_Vulnerable")层$Keyword("Basic_Vulnerable")。,,,,,
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Card_Basic_Abundant_DisplayName,Abundant,充盈,,,,,
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Card_Basic_Abundant_FunctionText,,使你手牌中的法术攻击牌获得$Attribute("BuffStack_Abundant")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
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