organization localization files, add enemies cards
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Keyword_Basic_Weak,Weak,虚弱,,,,,
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Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,,,,,
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Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
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Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
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Keyword_Basic_Heavy,Heavy,沉重,,,,,
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Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
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Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
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Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
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Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
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Keyword_Basic_Corrosion_Description,TODO,回合开始时,受到等同于层数的伤害并减少一层。,,,,,
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Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
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Keyword_Basic_Sharpness_Description,TODO,下次攻击失去所有层数,并造成额外等同于层数的伤害。,,,,,
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Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
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Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得等同于层数的$Keyword("Basic_Sharpness")。,,,,,
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Keyword_Basic_Withstand,Withstand,抵御,,,,,
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Keyword_Basic_Withstand_Description,TODO,结束回合时,获得等同于层数的格挡。,,,,,
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Keyword_Basic_Protecting,Protecting,守护,,,,,
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Keyword_Basic_Protecting_Description,TODO,将到来的攻击转移至守护者。,,,,,
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Keyword_Basic_Consolidate,Consolidate,稳固,,,,,
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Keyword_Basic_Consolidate_Description,,回合开始时不会失去格挡。,,,,,
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Keyword_Basic_Burn,Burn,燃烧,,,,,
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Keyword_Basic_Burn_Description,,每当打出一张卡时,受到层数点伤害。,,,,,
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Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
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Keyword_Basic_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
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Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,,,,,
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Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,,,,,
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Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,,,,,
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Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
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Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.",减少25%造成的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
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Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.",增加50%受到的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
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Buff_Basic_Blind_FunctionText, This character's start damage in Dodge Check is decreased by $ParameterInt("Stack")% for $ParameterInt("Count") actions.,这个角色在闪避检定中的初始伤害降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
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Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
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At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
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在你的行动开始时,堆叠层数减半(至少减少1)。",,,,,
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Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
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Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。,,,,,
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Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
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Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
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Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
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Buff_Basic_Firm_FunctionTextPos,Gain $ParameterInt("Stack") more block from cards.,从卡牌中获得的格挡增加$ParameterInt("Stack")点。,,,,,
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Buff_Basic_Firm_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less block from cards.,从卡牌中获得的格挡减少$ParameterAbsInt("Stack")点。,,,,,
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Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
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Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.",将速度降低$ParameterInt("Count")点,同时将 闪避获得降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
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Buff_Basic_Nimble_FunctionTextPos,Gain $ParameterInt("Stack") more dodge from cards.,从卡牌中获得的闪避增加$ParameterInt("Stack")点。,,,,,
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Buff_Basic_Nimble_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less dodge from cards.,从卡牌中获得的闪避减少$ParameterAbsInt("Stack")点。,,,,,
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Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
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Buff_Basic_Prowess_FunctionTextPos,Deal $ParameterInt("Stack") more physical damage from cards.,从卡牌中造成的物理伤害增加$ParameterInt("Stack")点。,,,,,
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Buff_Basic_Prowess_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less physical damage from cards.,从卡牌中造成的物理伤害减少$ParameterAbsInt("Stack")点。,,,,,
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Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
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Buff_Basic_Resonance_FunctionTextPos,Deal $ParameterInt("Stack") more magical damage from cards.,从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。,,,,,
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Buff_Basic_Resonance_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less magical damage from cards.,从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。,,,,,
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Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
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Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
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It will enhance the effects of some of Marshal's cards.","打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。
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冥火将增强元帅的一些卡牌的效果。",,,,,
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Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
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Buff_Basic_SoulAbsorption_FunctionText,Amplify the lifesteal effect by $ParameterInt("Stack")%.,提升吸血效果$ParameterInt("Stack")%。,,,,,
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Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
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Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,,,,,
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Buff_Basic_Protected_DisplayName,Protected,被保护,,,,,
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Buff_Basic_Protected_FunctionText,You are protected by $ParameterString("Protector").,你正在被其他人保护。,,,,,
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Buff_Basic_Protecting_DisplayName,Protecting,保护,,,,,
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Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.",你正在$ParameterInt("Count")回合内保护$ParameterString("Target")。,,,,,
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Buff_Basic_CounterAttack_DisplayName,Counter Attack,反击,,,,,
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Buff_Basic_CounterAttack_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",每当你被攻击时,对攻击者造成$ParameterAbsInt("Stack")点伤害。,,,,,
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Buff_Basic_Withstand_DisplayName,Withstand,抵御,,,,,
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Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",结束回合时,获得$ParameterAbsInt("Stack")点格挡。,,,,,
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Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
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Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.",每打出一张能力牌,抽$ParameterAbsInt("Stack")张牌。,,,,,
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Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,,,,,
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Buff_Basic_Consolidate_FunctionText,,回合开始时不会失去格挡。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Strike_DisplayName,Strike,打击,,,,,
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Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。",,,,,
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Card_Basic_Cohesion_DisplayName,Cohesion,凝神,,,,,
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Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate""),$Keyword(""Exhaust""),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword(""Retain"")。",,,,,
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Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,,,,,
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Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,,,,,
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Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,,,,,
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Card_Basic_Recollection_DisplayName,Recollection,回忆,,,,,
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Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,,,,,
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Card_Basic_Defense_DisplayName,Defense,防御,,,,,
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Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
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Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
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Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
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Card_Basic_Guard_DisplayName,Guard,守护,,,,,
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Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Keyword_Strike,Strike,打击,,,,,
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Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,,,,,
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Keyword_Prick,Prick,突刺,,,,,
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Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,,,,,
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Keyword_Slash,Slash,斩击,,,,,
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Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,,,,,
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Keyword_Arcane,Arcane,奥术,,,,,
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Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,,,,,
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Keyword_Sorcery,Sorcery,契术,,,,,
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Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,,,,,
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Keyword_Prediction,Prediction,预测,,,,,
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Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,,,,,
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Keyword_Exhaust,Exhaust,消耗,,,,,
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Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,,,,,
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Keyword_Instant,Instant,瞬发,,,,,
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Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,,,,,
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Keyword_Unplayable,Unplayable,不能被打出,,,,,
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Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,,,,,
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Keyword_Innate,Innate,固有,,,,,
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Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,,,,,
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Keyword_Tardy,Tardy,迟钝,,,,,
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Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,,,,,
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Keyword_Retain,Retain,保留,,,,,
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Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,,,,,
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Keyword_Ethereal,Ethereal,虚无,,,,,
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Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
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Keyword_Exhaustible,Exhaustible,消耗性,,,,,
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Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,,,,,
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Keyword_Blessing,Blessing,赐福,,,,,
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Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,,,,,
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Keyword_Purify,Purify,净化,,,,,
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Keyword_Purify_Description,Remove debuffs.,驱散负面效果。,,,,,
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Keyword_Reuseable,Reuseable,复用,,,,,
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Keyword_Reuseable_Description,This card will not be discarded after use.,这张卡在使用之后不会被丢弃。,,,,,
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Keyword_CounterAttack,Counter Attack,反击,,,,,
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Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back equals to the stack amount.",每当你被攻击时,对攻击者造成层数点伤害。,,,,,
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Keyword_Concentrate,Concentrate,专注,,,,,
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Keyword_Concentrate_Description,,受到攻击时,概率会打断正在释放的法术效果。,,,,,
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Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
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Keyword_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
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