organization localization files, add enemies cards
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Assets/Mods/Basic/Localization/Basic.meta
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Assets/Mods/Basic/Localization/Basic.meta
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Assets/Mods/Basic/Localization/Enemies.meta
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Assets/Mods/Basic/Localization/Enemies.meta
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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Card_Basic_Cover_DisplayName,Cover,援护,,,,,
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Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
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Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
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Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
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Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
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Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
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Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
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Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
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Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
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Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
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Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
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Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
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Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
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Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
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Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
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Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
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Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
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Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_ArmyOfTheDead_DisplayName,Army Of The Dead,亡者大军,,,,,
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Card_Basic_ArmyOfTheDead_FunctionText,,召唤2个小骷髅。,,,,,
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Card_Basic_HellfireBlast_DisplayName,Hellfire Blast,冥火爆轰,,,,,
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Card_Basic_HellfireBlast_FunctionText,,造成$Attribute("Damage")点伤害。\n施加$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
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Card_Basic_NecromanticInfusion_DisplayName,Necromantic Infusion,死灵灌注,,,,,
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Card_Basic_NecromanticInfusion_FunctionText,,获得2层力量,对一名敌人施加2层$Keyword("Basic_Weak")。,,,,,
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Card_Basic_GreatswordSweep_DisplayName,Greatsword Sweep,巨剑横扫,,,,,
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Card_Basic_GreatswordSweep_FunctionText,,对所有敌人造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_WrathOfUnderworld_DisplayName,Wrath Of Underworld,冥界之怒,,,,,
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Card_Basic_WrathOfUnderworld_FunctionText,,对$Keyword("Basic_Burn")层数最高的敌人造成$Attribute("Damage")点伤害5次。,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_SkeletonGuardIgnite_DisplayName,Ignite,点燃,,,,,
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Card_Basic_SkeletonGuardIgnite_FunctionText,,施加$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
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Card_Basic_SkeletonGuardSlash_DisplayName,Slash,斩击,,,,,
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Card_Basic_SkeletonGuardSlash_FunctionText,,造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_SkeletonGuardDefense_DisplayName,Defense,防御,,,,,
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Card_Basic_SkeletonGuardDefense_FunctionText,,获得$Attribute("Block")点格挡。,,,,,
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Assets/Mods/Basic/Localization/Player.meta
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Assets/Mods/Basic/Localization/Player.meta
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Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
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Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
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Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害,目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
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Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
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Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
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Card_Basic_BladeOfFear_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
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Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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Card_Basic_Cover_DisplayName,Cover,援护,,,,,
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Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
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Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
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Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
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Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
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Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
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Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
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Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
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Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
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Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
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Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
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Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
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Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
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Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
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Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
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Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
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Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
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Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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