调整剧情的character data
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace SLSFramework.StorySystem.Dialog
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{
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@@ -11,7 +12,7 @@ namespace SLSFramework.StorySystem.Dialog
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[Serializable]
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public class DialogNodeData : BaseNodeData
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{
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public CharacterData characterData;
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[FormerlySerializedAs("characterData")] public StoryCharacterData storyCharacterData;
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public string expressionKey; // 用于存储所选表情的 name
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public Vector2 characterPosition;
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[TextArea(3, 10)] public string dialogueText;
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