调整剧情的character data
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@@ -139,7 +139,7 @@ namespace Continentis.MainGame
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public OrderedDictionary<string, PrioritizedAction<BuffBase<T>>> onOtherBuffApplied; //Buff被添加时,参数为被添加的Buff实例
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public OrderedDictionary<string, PrioritizedAction<BuffBase<T>>> onOtherBuffFirstApplied; //Buff被新添加时,参数为被添加的Buff实例
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public OrderedDictionary<string, PrioritizedAction<BuffBase<T>>> onOtherBuffRemoved; //Buff被移除时,参数为被移除的Buff实例
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public OrderedDictionary<string, PrioritizedAction<BuffBase<T>>> onOtherBuffRemoved; //Buff被移除后,参数为被移除的Buff实例
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public OrderedDictionary<string, PrioritizedAction<CharacterBase, IntendedCard, CharacterBase>> onOpponentDecideAction; //对手AI决定行动时,参数为对手,和原定的目标角色
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