AttackResult修改
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@@ -14,7 +14,7 @@ namespace Continentis.Mods.Basic.Cards
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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{
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD")).Apply(target, user, this);
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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}
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@@ -20,8 +20,8 @@ namespace Continentis.Mods.Basic.Cards
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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CardData holyWaterCardData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
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CardData tacticData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
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}));
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return new List<CommandBase> { mainGroup };
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@@ -30,7 +30,10 @@ namespace Continentis.Mods.Basic.Cards
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}
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CommandGroup occupiedGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(1, ()=>
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{
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Debug.Log("不插队指令,先于攻击触发,如果先执行抽牌说明插队成功");
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CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
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{
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Debug.Log("插队指令,等待动画播放完毕");
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}), false);
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}));
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
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CommandGroup finalGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(()=>
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@@ -39,7 +42,7 @@ namespace Continentis.Mods.Basic.Cards
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}));
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CommandGroup firstGroup = new CommandGroup(ExecutionMode.Sequential, new Cmd_Function(()=>
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{
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Debug.Log("插队指令,先抽牌");
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Debug.Log("插队指令,抽牌");
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}), new Cmd_DrawCards(user.deckSubmodule, 1));
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firstGroup.insertAtFirst = true;
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@@ -16,8 +16,6 @@ namespace Continentis.Mods.Basic.Cards
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(target =>
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