Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/MainWeapon/MainWeaponUIArea.cs
SoulliesOfficial f7af60351b 阶段性完成
2025-12-08 05:27:53 -05:00

55 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Cielonos.MainGame.Inventory;
using SLSFramework.UI;
using UnityEngine;
namespace Cielonos.UI
{
public class MainWeaponUIArea : UIElementBase
{
public MainWeaponBase mainWeapon;
public GameObject functionIconPrefab;
public RectTransform functionIconContainer;
public MainWeaponDisplayer displayer;
public List<MainWeaponFunctionIcon> functionIcons;
private void Awake()
{
functionIcons = new List<MainWeaponFunctionIcon>();
}
public void Initialize(MainWeaponBase mainWeapon)
{
this.mainWeapon = mainWeapon;
ClearIcons();
foreach (KeyValuePair<string, RuntimeFunctionUnit> unit in mainWeapon.functionSm.functionUnits)
{
if (!unit.Value.data.shownInUI) continue;
MainWeaponFunctionIcon icon = Instantiate(functionIconPrefab, functionIconContainer).GetComponent<MainWeaponFunctionIcon>();
icon.Initialize(unit.Value);
functionIcons.Add(icon);
}
}
private void Update()
{
functionIcons.ForEach(icon => icon.UpdateUI());
}
private void ClearIcons()
{
foreach (MainWeaponFunctionIcon icon in functionIcons)
{
Destroy(icon.gameObject);
}
functionIcons.Clear();
}
}
}