Files
Cielonos/Assets/Scripts/MainGame/Characters/Base/Submodules/AttributeSubmodule.cs
SoulliesOfficial f7af60351b 阶段性完成
2025-12-08 05:27:53 -05:00

44 lines
1.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Cielonos.MainGame.Characters
{
public partial class AttributeSubmodule : SubmoduleBase<CharacterBase>
{
public AttributeGroup attributeGroup;
public bool HasAttribute(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
public float GetAttribute(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
public float this[string attributeName]
{
get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
set => attributeGroup.current[attributeName] = value;
}
public AttributeSubmodule(CharacterBase character) : base(character)
{
Initialize(character.attributeData);
}
private void Initialize(AttributeData attributeData)
{
attributeGroup = new AttributeGroup(attributeData.originalAttributes);
attributeGroup.SetUpEndowments(attributeData.runtimeAttributes);
}
public void RefreshAttribute(string attributeName)
{
attributeGroup.ResetAttribute(attributeName);
//owner.equipmentSubmodule.GetGeneralAttributeChange(attributeName, out float e_numeric, out float e_pAccumulation, out float e_pMultiplication);
//owner.combatBuffSubmodule.GetGeneralAttributeChange(attributeName, out float cb_numeric, out float cb_pAccumulation, out float cb_pMultiplication);
float numeric = 0; //e_numeric + cb_numeric;
float pAccumulation = 0; //e_pAccumulation + cb_pAccumulation;
float pMultiplication = 1; //e_pMultiplication * cb_pMultiplication;
attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
}
}
}