Files
Cielonos/logRunSetup.txt
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

5151 lines
465 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.2/respin/6000.2.6f2-cc51a95c03' branch; Version is '6000.2.6f2 (4a4dcaec6541) revision 4869578'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull" at "2025-10-27T13:41:45.9400133Z"
OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 65239 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-10-27T13:41:45Z
COMMAND LINE ARGUMENTS:
D:\Unity\Editors\6000.2.6f2\Editor\Unity.exe
-batchmode
-nographics
-logFile
logRunSetup.txt
-projectPath
D:\Projects\Cielonos_WwiseIntegrationTemp
-executeMethod
WwiseSetupWizard.RunSetup
-quit
Successfully changed project path to: D:\Projects\Cielonos_WwiseIntegrationTemp
D:/Projects/Cielonos_WwiseIntegrationTemp
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [32616] Target information:
Player connection [32616] * "[IP] 192.168.1.168 [Port] 55504 [Flags] 2 [Guid] 323541730 [EditorId] 323541730 [Version] 1048832 [Id] WindowsEditor(7,Soullies) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [32616] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [32616] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 2108, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.3+a4e98f1
Session Id: 0188617de67b4e58bb14727accbf6a8d
Correlation Id: a2f887e4b8be202adf49aeebd6a91253
External correlation Id: 6309332893108496248
Machine Id: xda7EKucnVqw6aQUJBiMjj6XKNA=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-soull" (connect: 0.00s, validation: 0.00s, handshake: 0.04s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull-notifications" at "2025-10-27T13:41:45.9865809Z"
[Licensing::Module] Error: Access token is unavailable; failed to update
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 4223294-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.06s
[Package Manager] Connected to IPC stream "Upm-8032" after 0.2 seconds.
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 651 unused hashed content files
Refreshing native plugins compatible for Editor in 20.62 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.6f2 (4a4dcaec6541)
[Subsystems] Discovering subsystems at path D:/Unity/Editors/6000.2.6f2/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Projects/Cielonos_WwiseIntegrationTemp/Assets
Forcing GfxDevice: Null
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Registered in 0.006077 seconds.
- Loaded All Assemblies, in 0.266 seconds
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 2163 ms
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.451 seconds
Domain Reload Profiling: 2717ms
BeginReloadAssembly (91ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (26ms)
RebuildNativeTypeToScriptingClass (7ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (107ms)
LoadAssemblies (91ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (104ms)
TypeCache.Refresh (103ms)
TypeCache.ScanAssembly (94ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (0ms)
FinalizeReload (2452ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2431ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2242ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (41ms)
ProcessInitializeOnLoadAttributes (88ms)
ProcessInitializeOnLoadMethodAttributes (57ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
Package Manager log level set to [2]
[Package Manager] Done resolving packages in 0.54 seconds
[Licensing::Client] Successfully resolved entitlement details
Embedded package [com.xuanxuan.nb.fx] was found in the directory [D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX]. Please consider changing the directory name to match the package name.
[Package Manager] Registered 58 packages:
Packages from [https://packages.unity.com]:
com.unity.ai.navigation@2.0.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
com.unity.collab-proxy@2.10.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.collab-proxy@1e5e48aff19d)
com.unity.ide.rider@3.0.38 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
com.unity.ide.visualstudio@2.0.23 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio@198cdf337d13)
com.unity.inputsystem@1.14.2 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem@be6c4fd0abf5)
com.unity.timeline@1.8.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline@6b9e48457ddb)
com.unity.visualscripting@1.9.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
com.unity.searcher@4.9.3 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.searcher@1e17ce91558d)
com.unity.burst@1.8.24 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst@f7a407abf4d5)
com.unity.mathematics@1.3.2 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics@8017b507cc74)
com.unity.collections@2.5.7 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.collections@d49facba0036)
com.unity.nuget.mono-cecil@1.11.5 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb)
com.unity.test-framework.performance@3.1.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework.performance@92d1d09a72ed)
Built-in packages:
com.unity.multiplayer.center@1.0.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.multiplayer.center@f3fb577b3546)
com.unity.render-pipelines.universal@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal@1e1527b3a17b)
com.unity.test-framework@1.6.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework@40b8da2bd3e9)
com.unity.ugui@2.0.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ugui@e375ff18e90f)
com.unity.modules.accessibility@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
com.unity.modules.ai@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vehicles@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
com.unity.ext.nunit@2.0.5 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit@031a54704bff)
com.unity.render-pipelines.core@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.core@317e801bb3aa)
com.unity.shadergraph@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.shadergraph@5516e0d97518)
com.unity.render-pipelines.universal-config@17.0.3 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
com.unity.rendering.light-transport@1.0.1 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.rendering.light-transport@2c9279f90d7c)
Embedded packages:
com.xuanxuan.nb.fx@file:D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX)
jp.lilxyzw.liltoon@file:D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\jp.lilxyzw.liltoon (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\jp.lilxyzw.liltoon)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.00 seconds
[ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
Assembly for Assembly Definition File 'Packages/com.xuanxuan.nb.fx/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled, because it has no scripts associated with it.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
UnityEngine.Debug:LogWarningFormat (string,object[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:WarnIfThereAreAssembliesWithoutAnyScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[])
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass21_0:<CompileScripts>b__0 ()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError<UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus> (System.Func`1<UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus>,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[])
info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: D:\Projects\Cielonos_WwiseIntegrationTemp\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 44.4107ms
Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp
DisplayProgressbar: Compiling Scripts
Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\Tools\netcorerun\netcorerun.exe "D:\Unity\Editors\6000.2.6f2\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents"
WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp
ExitCode: 4 Duration: 0s378ms
Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json
[545/994 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm
[546/994 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll.mvfrm
*** Tundra requires additional run (0.35 seconds), 2 items updated, 544 evaluated
ExitCode: 0 Duration: 0s832ms
Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies
WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\PlaybackEngines\MacStandaloneSupport\UnityEditor.iOS.Extensions.Xcode.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@f7a407abf4d5\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 232.8658ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 145 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.2827ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 143 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 149 defines and 285 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.2918ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.4535ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.7001ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8421ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 144 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1805ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 144 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.Examples.dll, with 143 defines and 256 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 144 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Wingman.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 144 defines and 254 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 157 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 144 defines and 292 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7755ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6181ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 143 defines and 290 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5926ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.8360ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0310ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1042ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2134ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.3716ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 143 defines and 291 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1812ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6627ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9579ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 143 defines and 258 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 143 defines and 290 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1212ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1344ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7262ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 143 defines and 287 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 141 defines and 295 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9533ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4448ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9712ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7839ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2786ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 141 defines and 295 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 141 defines and 301 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 141 defines and 301 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8352ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9752ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5382ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 142 defines and 302 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1234ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5217ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 141 defines and 295 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 144 defines and 294 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.4449ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.3823ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.2.6f2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 144 defines and 256 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7059ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.2.6f2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 142 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.2491ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 142 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8050ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 142 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil.Rocks, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb\Mono.Cecil.Rocks.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.9086ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 142 defines and 297 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 141 defines and 300 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1621ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2289ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 141 defines and 267 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 141 defines and 301 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3746ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5812ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0775ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2302ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll, with 141 defines and 266 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 141 defines and 295 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2045ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7513ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8637ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0702ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7624ms
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@f7a407abf4d5\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 80.4520ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 704.8459ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 922.4220ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 143 defines and 290 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll, with 143 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1686ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 127.5931ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0290ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1545ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 146 defines and 291 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7914ms
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 93.4622ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9970ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 148 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2872ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 143 defines and 291 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.8843ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 141 defines and 297 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.9921ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 149 defines and 294 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.3973ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 151 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2168ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 142 defines and 301 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 100.4814ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6118ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 141 defines and 296 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2139ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll, with 143 defines and 259 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8477ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8366ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 143 defines and 289 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6751ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll, with 143 defines and 288 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2306ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll, with 144 defines and 290 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3330ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 146 defines and 292 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.7161ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 143 defines and 299 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6755ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8359ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2369ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6286ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 141 defines and 300 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8716ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 141 defines and 300 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2422ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll, with 141 defines and 298 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3650ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 141 defines and 299 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.7517ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 141 defines and 301 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4883ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 142 defines and 305 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2813ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 141 defines and 299 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0331ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll, with 143 defines and 340 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.2109ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 141 defines and 367 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.3270ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 143 defines and 341 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.2388ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 141 defines and 369 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.4092ms
ExitCode: 0 Duration: 26s
Finished compiling graph: 1118 nodes, 22438 flattened edges (18050 ToBuild, 184 ToUse), maximum node priority 1256
[ 56/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt
[ 79/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp2
[ 157/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt
[ 158/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp2
[ 159/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt
[ 160/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp2
[ 161/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.UnityAdditionalFile.txt
[ 163/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.UnityAdditionalFile.txt
[ 164/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp2
[ 165/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.rsp2
[ 166/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.UnityAdditionalFile.txt
[ 167/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.rsp2
[ 168/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.rsp2
[ 169/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.UnityAdditionalFile.txt
[ 170/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.rsp2
[ 171/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt
[ 172/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.rsp
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[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
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Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(452,34): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(580,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(591,28): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required.
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Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
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[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
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[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 765/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 768/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 769/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll (+2 others)
[ 770/1114 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[ 772/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UniRx.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 773/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 774/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 149 defines and 285 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 775/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 143 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 776/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 777/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 144 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 778/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UniRx.Examples.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.Examples.dll, with 143 defines and 256 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 779/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 144 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 780/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Wingman.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Wingman.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 781/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 144 defines and 254 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 782/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Ak.Wwise.Api.WAAPI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 143 defines and 290 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 783/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 144 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 784/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 144 defines and 292 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 785/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 157 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 786/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 143 defines and 291 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 787/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Common.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 788/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 789/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Utilities.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 790/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.WwiseTypes.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 143 defines and 290 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 791/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.ProjectDatabase.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 792/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.ForUI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 793/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/lilToon.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 794/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Updater.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 795/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 143 defines and 287 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 797/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 141 defines and 295 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 798/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableInstaller.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 141 defines and 301 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 799/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 141 defines and 295 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 800/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 141 defines and 301 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 801/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PlasticSCM.Editor.Entities.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 802/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 142 defines and 302 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 803/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 144 defines and 294 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 804/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.ConversionSystem.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 141 defines and 295 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 805/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.TestFramework.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 144 defines and 256 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 806/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 142 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 807/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 142 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 808/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 142 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 809/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableUpdater.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 141 defines and 300 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 810/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 142 defines and 297 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 811/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/lilToon.Editor.External.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 812/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 141 defines and 301 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 813/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 814/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 141 defines and 267 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 815/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 816/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 141 defines and 295 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 817/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.DocCodeSamples.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll, with 141 defines and 266 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 818/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 819/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 823/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll.mvfrm
[ 824/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.dll
[ 826/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.dll
[ 829/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.dll
[ 832/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 833/1114 0s] CopyFiles Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.pdb
[ 834/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 143 defines and 258 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 836/1114 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 145 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 839/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll (+2 others)
[ 841/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.Examples.dll
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[ 853/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.dll
[ 854/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.pdb
[ 856/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.dll
[ 858/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.pdb
[ 862/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 867/1114 0s] CopyFiles Library/ScriptAssemblies/Wingman.dll
[ 874/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.dll
[ 877/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.pdb
[ 878/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm
[ 882/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm
[ 883/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll.mvfrm
[ 884/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.pdb
[ 885/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.pdb
[ 886/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm
[ 887/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm
[ 888/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm
[ 889/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.dll
[ 897/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityUIExtensions.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll, with 143 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 898/1114 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.dll
[ 899/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.pdb
[ 902/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.dll
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[ 904/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.pdb
[ 905/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.pdb
[ 908/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.pdb
[ 909/1114 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.pdb
[ 911/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.pdb
[ 913/1114 0s] CopyFiles Library/ScriptAssemblies/Wingman.pdb
[ 916/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.Examples.pdb
[ 918/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.pdb
[ 922/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.pdb
[ 923/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.dll
[ 925/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others)
[ 926/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 143 defines and 290 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
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[ 932/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others)
[ 933/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 938/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others)
[ 939/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others)
[ 940/1114 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 941/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.dll
[ 944/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 945/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 948/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 954/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 146 defines and 291 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 957/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.dll
[ 960/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll.mvfrm
[ 961/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.dll
[ 962/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm
[ 963/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm
[ 964/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm
[ 965/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityUIExtensions.editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 966/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 148 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 967/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.editor.pdb
[ 970/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.GPUDriven.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 143 defines and 291 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 976/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.editor.dll
[ 977/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 979/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 981/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll.mvfrm
[ 982/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll.mvfrm
[ 983/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 141 defines and 297 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 985/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others)
[ 986/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm
[ 987/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll.mvfrm
[ 988/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll.mvfrm
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 990/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 149 defines and 294 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 991/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll.mvfrm
[ 992/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm
[ 994/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 151 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 998/1114 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
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Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 142 defines and 301 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1001/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1004/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm
[1005/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1007/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll (+2 others)
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(370,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,17): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(504,33): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(506,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(507,35): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(52,39): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(54,31): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(55,44): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(58,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(62,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(74,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(75,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(82,41): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
[1008/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1009/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.Shared.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 141 defines and 296 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1011/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.DocCodeExamples.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll, with 143 defines and 259 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1014/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1016/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.render.utility.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1018/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll (+2 others)
[1019/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll (+2 others)
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(105,30): warning CS0672: Member 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(119,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)' overrides obsolete member 'ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'.
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(131,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(97,30): warning CS0672: Member 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)' overrides obsolete member 'ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Add the Obsolete attribute to 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(17,30): warning CS0672: Member 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(20,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(25,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(33,30): warning CS0672: Member 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(120,30): warning CS0672: Member 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(35,13): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(61,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(56,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(74,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(109,40): warning CS0618: 'ScriptableRenderer.cameraDepthTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(122,17): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle, RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(128,13): warning CS0618: 'ScriptableRenderPass.ConfigureClear(ClearFlag, Color)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(33,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.'
Packages\NB_FX\NBPostProcessing\Runtime\PostProcessingManager.cs(30,33): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(147,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(35,36): warning CS0618: 'RenderingUtils.fullscreenMesh' is obsolete: 'Use Blitter.BlitCameraTexture instead of CommandBuffer.DrawMesh(fullscreenMesh, ...)'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(104,50): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(107,46): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1021/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1024/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 143 defines and 289 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1027/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll, with 143 defines and 288 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1031/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.postprocessing.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll, with 144 defines and 290 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1033/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others)
[1034/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll (+2 others)
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIItems\ShaderGUIRootItem.cs(68,36): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(68,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(71,33): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(95,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(97,43): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(183,25): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(188,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\MaterialPropertyAgentInspector.cs(229,50): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(1273,32): warning CS0618: 'EditorGUI.ObjectField(Rect, Object, Type)' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1037/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.2D.Runtime.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 146 defines and 292 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1041/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm
[1042/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm
[1044/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll (+2 others)
[1045/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll (+2 others)
[1046/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 143 defines and 299 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1048/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll (+2 others)
Packages\NB_FX\NBShaders\Editor\ParticleBaseGUI.cs(2304,17): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.'
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1049/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.render.utility.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1050/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1052/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders2.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1054/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1057/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.postprocessing.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1060/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1063/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll.mvfrm
[1064/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 141 defines and 300 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1067/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 141 defines and 300 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1069/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm
[1072/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll, with 141 defines and 298 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1075/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1077/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 141 defines and 299 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1079/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 141 defines and 301 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1082/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1086/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm
[1087/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm
[1088/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm
[1089/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll.mvfrm
[1090/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll.mvfrm
[1091/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 142 defines and 305 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1093/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll (+2 others)
[ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll (+2 others) [CacheWrite 00000000000000000000000000000005]
[1094/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/PPv2URPConverters.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 141 defines and 299 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1098/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll (+2 others)
[1099/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others)
[1100/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll, with 143 defines and 340 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1101/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.pdb
[1102/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)
Assets\OtherPlugins\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets\OtherPlugins\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
[1103/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
[1104/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 141 defines and 367 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1105/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.pdb
[1106/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)
Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead'
Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead'
[1107/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 143 defines and 341 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1108/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1109/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
[1110/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 141 defines and 369 references
processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
running Unity.Jobs.CodeGen.JobsILPostProcessor
running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1111/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb
[1112/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1113/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
*** Tundra build success (26.60 seconds), 678 items updated, 1114 evaluated
Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(452,34): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(580,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(591,28): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required.
Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem<int> instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem<InstanceID> to get the proper typing.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(370,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,17): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(504,33): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(506,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(507,35): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(52,39): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(54,31): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(55,44): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(58,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(62,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(74,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(75,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.'
Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(82,41): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(105,30): warning CS0672: Member 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(119,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)' overrides obsolete member 'ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'.
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(131,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(97,30): warning CS0672: Member 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)' overrides obsolete member 'ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Add the Obsolete attribute to 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(17,30): warning CS0672: Member 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(20,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(25,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(33,30): warning CS0672: Member 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(120,30): warning CS0672: Member 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'.
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(35,13): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(61,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(56,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(74,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(109,40): warning CS0618: 'ScriptableRenderer.cameraDepthTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(122,17): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle, RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(128,13): warning CS0618: 'ScriptableRenderPass.ConfigureClear(ClearFlag, Color)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(33,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.'
Packages\NB_FX\NBPostProcessing\Runtime\PostProcessingManager.cs(30,33): warning CS0618: 'Object.FindObjectOfType<T>()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(147,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(35,36): warning CS0618: 'RenderingUtils.fullscreenMesh' is obsolete: 'Use Blitter.BlitCameraTexture instead of CommandBuffer.DrawMesh(fullscreenMesh, ...)'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(104,50): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(107,46): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIItems\ShaderGUIRootItem.cs(68,36): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(68,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(71,33): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(95,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(97,43): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(183,25): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(188,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\MaterialPropertyAgentInspector.cs(229,50): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.'
Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(1273,32): warning CS0618: 'EditorGUI.ObjectField(Rect, Object, Type)' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
Packages\NB_FX\NBShaders\Editor\ParticleBaseGUI.cs(2304,17): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets\OtherPlugins\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
Assets\OtherPlugins\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead'
Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead'
AssetDatabase: script compilation time: 28.336701s
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 48.43 ms, found 13 plugins.
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 19.839 seconds
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms_Description.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Categorize.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Scenes.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_CharSet.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Languages.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Local.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_MergeTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Warnings.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Inspectors/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_NoLocalized.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_ParseTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Script.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(324ddb2dcec0a744bae818e101c5173c) (DefaultImporter) -> (artifact id: '3c9e8e220bd1d206e528088ddfb2941e') in 0.0128765 seconds
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Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(860f2c4ed7ccba4489614a359264a30a) (AssemblyDefinitionImporter) -> (artifact id: '4d48bf17a53b3a28392d5a37b862c75a') in 0.0130292 seconds
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Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 3.35 ms, found 13 plugins.
Native extension for iOS target not found
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Native extension for OSXStandalone target not found
WwiseUnity: Cannot find ProjectInfo.json at D:\Projects\Cielonos_WwiseIntegrationTemp\Cielonos_WwiseProject\GeneratedSoundBanks\. Ensure that the Generate JSON Metadata option is enabled in the Wwise Project Settings on the SoundBanks tab, then regenerate the SoundBanks.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17:MoveNext () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:111)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start<Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17> (Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<InitProjectDB>d__17&)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher:InitProjectDB (string,string,System.DateTime)
Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<>c__DisplayClass15_0:<Execute>b__0 () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:85)
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
(Filename: Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs Line: 111)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs line 164]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool)
Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor ()
Burst.Compiler.IL.Jit.StubManager`1<Burst.Compiler.IL.Jit.FunctionPointerStub>:.ctor ()
Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate)
Burst.Compiler.IL.Jit.JitCompilerService:.ctor ()
Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags)
Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs:164)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs line 164]
Refreshing native plugins compatible for Editor in 5.02 ms, found 13 plugins.
[Licensing::Client] Successfully resolved entitlement details
Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
[lilToon] Switch Direct3D12 to Null
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
lilToon.lilStartup:lilStartupMethod () (at ./Packages/jp.lilxyzw.liltoon/Editor/lilStartup.cs:105)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
(Filename: ./Packages/jp.lilxyzw.liltoon/Editor/lilStartup.cs Line: 105)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 9.030 seconds
Domain Reload Profiling: 28869ms
BeginReloadAssembly (239ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (24ms)
RebuildNativeTypeToScriptingClass (8ms)
initialDomainReloadingComplete (20ms)
LoadAllAssembliesAndSetupDomain (19547ms)
LoadAssemblies (19409ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (215ms)
TypeCache.Refresh (161ms)
TypeCache.ScanAssembly (147ms)
BuildScriptInfoCaches (37ms)
ResolveRequiredComponents (14ms)
FinalizeReload (9030ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (7789ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (26ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (5170ms)
ProcessInitializeOnLoadMethodAttributes (2485ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (4ms)
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkUnitySoundEngine using Guid(6c6cd216427bb2849994cfe684efc6ba) (DefaultImporter) -> (artifact id: 'a4ca084fab4649d8a97364529266acd4') in 0.0183535 seconds
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Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(c8f969468cf8f9647b72a07503143446) (DefaultImporter) -> (artifact id: '32b9f3e9c13c0a246d093821098a67af') in 0.0152405 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(69283500f7ffbf04ebf519af7c044c10) (DefaultImporter) -> (artifact id: 'f827b4fb34f50b928997e60ac4940f09') in 0.0156249 seconds
Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(ad6e710dff2a13c43b9b7469be7fea97) (DefaultImporter) -> (artifact id: 'dd8b83865676dd46aed46afc0ea73034') in 0.0115832 seconds
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[Licensing::Client] Successfully resolved entitlement details
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Compiling ray tracing shader "TraceRenderingLayerMask"
1 variants, starting compilation...
finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
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Compiling ray tracing shader "TraceRaysAndFetchAttributes"
1 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
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Compiling ray tracing shader "DynamicGISkyOcclusion"
1 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
-> (artifact id: '154b32e9b9ac3a2fe8c8d47044355682') in 0.0230492 seconds
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Compiling ray tracing shader "TraceRays"
1 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
-> (artifact id: '21785827e099622a80c64f0907d7c925') in 0.0165943 seconds
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Compiling ray tracing shader "TraceVirtualOffset"
1 variants, starting compilation...
finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants
-> (artifact id: '909a38694ce61953781aeca3e35c345b') in 0.0533577 seconds
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289)
AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:45)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289)
WwiseUnity : Created new AkWwiseProjectData asset
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkWwiseProjectInfo:CreateWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:121)
AkWwiseProjectInfo:GetData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:99)
AkWwiseWWUBuilder:GatherModifiedFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:449)
AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:122)
AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool)
(Filename: Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 121)
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(7207b02115c1a1d4396a0e9dcd445a45) (NativeFormatImporter) -> (artifact id: 'c78b43593186150d180c151ff7292389') in 0.0012175 seconds
DisplayProgressbar: Populating Wwise Picker
Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Refreshing native plugins compatible for Editor in 3.60 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=cd458d6144919f443800c05de75f16d4): Total: 75.417 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
Summary:
Imports: total=207 (actual=207, local cache=0, cache server=0)
Asset DB Process Time: managed=67 ms, native=26110 ms
Asset DB Callback time: managed=365 ms, native=657 ms
Scripting: domain reloads=1, domain reload time=19839 ms, compile time=28338 ms, other=38 ms
Project Asset Count: scripts=1673, non-scripts=3539
Asset File Changes: new=544, changed=546, moved=0, deleted=0
Scan Filter Count: 5
InvokeCustomDependenciesCallbacks: 0.002ms
InvokePackagesCallback: 602.802ms
ApplyChangesToAssetFolders: 1.150ms
Scan: 2670.185ms
OnSourceAssetsModified: 2.357ms
CategorizeAssetsWithTransientArtifact: 9072.951ms
ProcessAssetsWithTransientArtifactChanges: 64.162ms
CategorizeAssets: 59.893ms
ImportOutOfDateAssets: 12581.288ms (-19306.178ms without children)
ImportManagerImport: 3533.099ms (21.592ms without children)
ImportInProcess: 3510.354ms
UpdateCategorizedAssets: 1.153ms
CompileScripts: 28337.695ms
ReloadNativeAssets: 0.086ms
UnloadImportedAssets: 0.926ms
ReloadImportedAssets: 12.748ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.531ms
InitializingProgressBar: 0.014ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 1.368ms
PostProcessAllAssets: 463.166ms
Hotreload: 5.675ms
GatherAllCurrentPrimaryArtifactRevisions: 0.437ms
UnloadStreamsBegin: 1.563ms
PersistCurrentRevisions: 0.886ms
UnloadStreamsEnd: 0.101ms
GenerateScriptTypeHashes: 2.390ms
Untracked: 49889.936ms
Application.AssetDatabase Initial Refresh End
Scanning for USB devices : 1.221ms
Initializing Unity extensions:
Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Cielonos
Unloading 56 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7466 unused Assets / (21.5 MB). Loaded Objects now: 8258.
Memory consumption went from 248.2 MB to 226.7 MB.
Total: 25.008300 ms (FindLiveObjects: 0.408900 ms CreateObjectMapping: 0.265700 ms MarkObjects: 16.190000 ms DeleteObjects: 8.129700 ms)
WwiseUnity: Running install setup...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:64)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 64)
[Licensing::Client] Successfully resolved entitlement details
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6 unused Assets / (50.8 KB). Loaded Objects now: 8273.
Memory consumption went from 217.7 MB to 217.7 MB.
Total: 19.997100 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.166400 ms MarkObjects: 19.494200 ms DeleteObjects: 0.044400 ms)
WwiseUnity: Deactivating all plugins...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:549)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 549)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.87 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=e79cb2b46e8369d4bae38e1efa5f82ce): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.63 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d46ec81618907c74da84256954d0a14f): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.62 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9b376b58168ba7c4c86f7065f4f8d7c4): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.33 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d995abd372ed16e4a9c4f324f89595fc): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.84 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b9061bc44655db84fb40a62862f73f42): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 5.43 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.02 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=f5917cc8e15f45140bcaf6d7d1dd7dd2): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.24 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.33 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=ae837da0fbcb29c488c80e14211f63ac): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.11 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.98 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.10 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=2bfb9ad17e0322a4fb472d4c719b64cc): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.04 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.29 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.16 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=c0a1b7e0562149f428781a417833684f): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.87 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.66 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=3b43d3e611c1f8244a26722cd4493b2f): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.57 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.48 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=95ea80e6e81b876418967a5db407d801): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.88 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.37 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=15eaa3ba30ee36c4588e3ca534a1e83d): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.74 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.96 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=52759d378c1a3c544a914ebbd273b4c7): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.69 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.07 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=387143b3557819244adad991bae3c4aa): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.78 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=1ff874c7102010b458d2590258aa8110): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.64 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=47dcd6f1ffa35ea4ab33d3533e867fc1): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.44 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=6da3503cc2b5d6c41a63eadf7e13e11f): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.89 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=35c0dcb263581c246ac9671e3669c406): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.55 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.70 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=43d3a1ae9b8a97a4ab28ad36ad46bffd): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.47 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=513c2a0833b67be4f9a420d68148e11c): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.18 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b9475860f46442b4c9ac16541ef68b1d): Total: 0.016 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.42 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 4.81 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=cf4d910678bd81d4c9a7723f4a76ca08): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.78 ms, found 13 plugins.
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=4526da220a911fb419642eb5f44ebdf1): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions)
UnityEditor.AssetDatabase:ImportAsset (string)
UnityEditor.AssetImporter:SaveAndReimport ()
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
[Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307]
Refreshing native plugins compatible for Editor in 3.60 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 3.43 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 3.35 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d7c0ec5afc6140b4d9d086a2eaab5f0e): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.77 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=72a97666f29ddb04d8bf0aeec0f98ac8): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Refreshing native plugins compatible for Editor in 3.44 ms, found 13 plugins.
Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=04fd4aa2644f9694a96f181852230fa4): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Wwise/ScriptableObjects using Guid(c5cf7525bd3f6414297e4a0835c3e009) (DefaultImporter) -> (artifact id: '60d3482cf4e4eb08de781a0c0db2c703') in 0.0160256 seconds
Refreshing native plugins compatible for Editor in 3.40 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=d1ed29bfd67c88e4ea35f467b7ddedd8): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(9c702a6546260e64cbc09606c7b98de9) (NativeFormatImporter) -> (artifact id: '5d61f267ccc0dfe7b6e90ad204ce831a') in 0.0012559 seconds
Refreshing native plugins compatible for Editor in 3.49 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=7c76083947c878241a67d3e84667f78d): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114)
AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162)
UnityEditor.Undo:AddComponent (UnityEngine.GameObject,System.Type)
UnityEditor.Undo:AddComponent<AkInitializer> (UnityEngine.GameObject)
WwiseSetupWizard:CreateWwiseGlobalObject () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:673)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:566)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114)
WwiseUnity: Updating PluginActivator...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:577)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 577)
WwiseUnity: Activating plugins for editor...
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:579)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 579)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Changed plugin Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll, saving and reimporting.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:282)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327)
wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327)
Asset Pipeline Refresh (id=64be956ee3fa2df45b644720600e091b): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289)
WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66)
(Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289)
Start importing Assets/StreamingAssets/Audio using Guid(3ac5fbde79f670b40b848f4a1c88dba7) (DefaultImporter) -> (artifact id: '8a6a451ded1b9665a49079efeef592a9') in 0.0159479 seconds
Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(8172c6a91385dd44aba63c5575b03a18) (DefaultImporter) -> (artifact id: '17a07aef434a2f8c3c9cabaf2e7aab43') in 0.0132541 seconds
Refreshing native plugins compatible for Editor in 3.65 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=b21684fec87d6c24c8345d0222063712): Total: 0.056 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: Define symbols changed
Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
[ScriptCompilation] Requested script compilation because: Define symbols changed
Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file.
WwiseUnity: Refreshing asset database.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:68)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 68)
Asset Pipeline Refresh (id=453eacabe2e649e488a8bd3e47076e06): Total: 0.007 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
WwiseUnity: End of setup, exiting Unity.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:72)
(Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 72)
Batchmode quit successfully invoked - shutting down!
Font Asset [ARIAL SDF] Units Per EM set to 2048. Please commit the newly serialized value.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TMPro.TMP_FontAsset:ReadFontAssetDefinition () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs:819)
TMPro.TMP_FontAsset:OnValidate () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs:757)
UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type)
UnityEditor.AssetDatabase:LoadAssetAtPath<TMPro.TMP_FontAsset> (string)
TMPro.EditorEventCallbacks/<>c:<InitializeFontAssetResourceChangeCallBacks>b__0_0 () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Editor/TMP/TMP_EditorResourceManager.cs:32)
UnityEditor.EditorApplication:Internal_EditorApplicationQuit ()
(Filename: ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs Line: 819)
Killing ADB server in 0.0437316 seconds.
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: 'c6643d1e79dc2c277a3b963c617f54a6') in 0.0144559 seconds
Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) (LibraryAssetImporter) -> (artifact id: 'a619e7b440d09a824cdbe5b2cca6939c') in 0.0010767 seconds
Start importing Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset using Guid(101a629d2574abd49a585bafa4d779b9) (NativeFormatImporter) -> (artifact id: '0768ab069d1da1ce7eaa753b68c1358c') in 0.0011351 seconds
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(7207b02115c1a1d4396a0e9dcd445a45) (NativeFormatImporter) -> (artifact id: 'd32c8bcf8713109c8bf467b983668054') in 0.0012693 seconds
Refreshing native plugins compatible for Editor in 3.21 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=9db4fd01fe7b9cd4582879d69c08b382): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
[Physics::Module] Cleanup current backend.
[Physics::Module] Id: 0xf2b8ea05
Input System module state changed to: ShutdownInProgress.
Input System polling thread exited.
Input System module state changed to: Shutdown.
[Licensing::IpcConnector] LicenseClient-soull-notifications channel disconnected successfully.
[Licensing::IpcConnector] LicenseClient-soull channel disconnected successfully.
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
09:43:11.658 |V| RiderPlugin | :1 | AppDomain.CurrentDomain.DomainUnload lifetimeDefinition.Terminate
abort_threads: Failed aborting id: 0000000000006388, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000002808, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000006388, mono_thread_manage will ignore it
abort_threads: Failed aborting id: 0000000000002808, mono_thread_manage will ignore it
debugger-agent: Unable to listen on 2044
[usbmuxd] Stop listen thread
[usbmuxd] Listen thread exiting
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0