7 lines
266 B
HLSL
7 lines
266 B
HLSL
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#if UNITY_VERSION < 600000
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SAMPLER(sampler_LinearClamp);
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#endif
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#define SAMPLE_SCREEN_TEX(tex, uv) SAMPLE_TEXTURE2D_X(tex, sampler_LinearClamp, UnityStereoTransformScreenSpaceTex(uv))
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