128 lines
2.4 KiB
C#
128 lines
2.4 KiB
C#
using Cielonos.MainGame.Characters;
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using MoreMountains.FeedbacksForThirdParty;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory
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{
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public abstract partial class MainWeaponBase : ItemBase
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{
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public BaseAnimationGroup baseAnimationGroup;
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}
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public partial class MainWeaponBase
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{
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public virtual void OnEquipped()
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{
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baseAnimationGroup.SetUp(animationSc);
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}
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public virtual void OnUnequipped()
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{
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RemoveAllRegisteredFunctions();
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}
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}
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public partial class MainWeaponBase
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{
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protected Transform muzzle => viewObject.functionalParts["Muzzle"].transform;
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}
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public partial class MainWeaponBase
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{
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public bool disablePrimaryPreinput;
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public bool disableSecondaryPreinput;
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public virtual void OnPrimaryPress()
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{
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}
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public virtual void OnPrimaryHold()
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{
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}
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public virtual void OnPrimaryRelease()
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{
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}
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public virtual void OnSecondaryPress()
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{
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}
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public virtual void OnSecondaryHold()
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{
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}
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public virtual void OnSecondaryRelease()
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{
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}
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public virtual void OnTertiaryPress()
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{
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}
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public virtual void OnTertiaryHold()
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{
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}
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public virtual void OnTertiaryRelease()
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{
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}
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public virtual void OnQuaternaryPress()
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{
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}
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public virtual void OnQuaternaryHold()
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{
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}
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public virtual void OnQuaternaryRelease()
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{
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}
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public virtual void OnQuinaryPress()
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{
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}
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public virtual void OnQuinaryHold()
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{
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}
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public virtual void OnQuinaryRelease()
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{
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}
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}
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public partial class MainWeaponBase
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{
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protected void Swing(string swingAudio = "", string feedBackName = "", Vector3 force = default)
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{
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if (!string.IsNullOrEmpty(swingAudio))
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{
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audioContainer.PlaySoundFX(swingAudio, null, true);
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}
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if (force != default)
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{
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feedbackSc[feedBackName].feedback.GetFeedbackOfType<MMF_CinemachineImpulse>().Velocity = force;
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feedbackSc[feedBackName].Play();
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}
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}
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}
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} |