Files
Cielonos/Assets/Scripts/MainGame/Characters/Base/Submodules/AttributeSubmodule.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

31 lines
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Cielonos.MainGame.Characters
{
public partial class AttributeSubmodule : SubmoduleBase<CharacterBase>
{
public AttributeGroup attributeGroup;
public bool HasAttribute(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
public float GetAttribute(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
public float this[string attributeName]
{
get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
set => attributeGroup.current[attributeName] = value;
}
public AttributeSubmodule(CharacterBase character) : base(character)
{
Initialize(character.attributeData);
}
private void Initialize(AttributeData attributeData)
{
attributeGroup = new AttributeGroup(attributeData.originalAttributes);
attributeGroup.SetUpEndowments(attributeData.runtimeAttributes);
}
}
}