31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters
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{
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public partial class AttributeSubmodule : SubmoduleBase<CharacterBase>
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{
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public AttributeGroup attributeGroup;
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public bool HasAttribute(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
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public float GetAttribute(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
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public float this[string attributeName]
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{
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get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
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set => attributeGroup.current[attributeName] = value;
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}
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public AttributeSubmodule(CharacterBase character) : base(character)
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{
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Initialize(character.attributeData);
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}
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private void Initialize(AttributeData attributeData)
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{
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attributeGroup = new AttributeGroup(attributeData.originalAttributes);
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attributeGroup.SetUpEndowments(attributeData.runtimeAttributes);
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}
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}
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}
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