Files
Cielonos/Assets/Scripts/SLSFramework/General/GameEvent.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

146 lines
3.4 KiB
C#

using System;
using SLSFramework.General;
using UnityEngine;
using UnityEngine.Events;
namespace SLSFramework.General
{
public class PrioritizedAction : IPrioritized
{
private readonly Action action;
public int Priority { get; set; }
public PrioritizedAction(Action action, int priority = 0)
{
this.action = action;
this.Priority = priority;
}
public void Invoke()
{
action.Invoke();
}
}
public class PrioritizedAction<T> : IPrioritized
{
private readonly Action<T> action;
public int Priority { get; set; }
public PrioritizedAction(Action<T> action, int priority = 0)
{
this.action = action;
this.Priority = priority;
}
public void Invoke(T arg)
{
action.Invoke(arg);
}
}
public class PrioritizedAction<T0, T1> : IPrioritized
{
private readonly Action<T0, T1> action;
public int Priority { get; set; }
public PrioritizedAction(Action<T0, T1> action, int priority = 0)
{
this.action = action;
this.Priority = priority;
}
public void Invoke(T0 arg0, T1 arg1)
{
action.Invoke(arg0, arg1);
}
}
public class PrioritizedAction<T0, T1, T2> : IPrioritized
{
private readonly Action<T0, T1, T2> action;
public int Priority { get; set; }
public PrioritizedAction(Action<T0, T1, T2> action, int priority = 0)
{
this.action = action;
this.Priority = priority;
}
public void Invoke(T0 arg0, T1 arg1, T2 arg2)
{
action.Invoke(arg0, arg1, arg2);
}
}
public class PrioritizedFunc<TR> : IPrioritized
{
private readonly Func<TR> func;
public int Priority { get; set; }
public PrioritizedFunc(Func<TR> func, int priority = 0)
{
this.func = func;
this.Priority = priority;
}
public TR Invoke()
{
return func.Invoke();
}
}
public class PrioritizedFunc<T, TR> : IPrioritized
{
private readonly Func<T, TR> func;
public int Priority { get; set; }
public PrioritizedFunc(Func<T, TR> func, int priority = 0)
{
this.func = func;
this.Priority = priority;
}
public TR Invoke(T arg)
{
return func.Invoke(arg);
}
}
public class PrioritizedFunc<T0, T1, TR> : IPrioritized
{
private readonly Func<T0, T1, TR> func;
public int Priority { get; set; }
public PrioritizedFunc(Func<T0, T1, TR> func, int priority = 0)
{
this.func = func;
this.Priority = priority;
}
public TR Invoke(T0 arg0, T1 arg1)
{
return func.Invoke(arg0, arg1);
}
}
public class PrioritizedFunc<T0, T1, T2, TR> : IPrioritized
{
private readonly Func<T0, T1, T2, TR> func;
public int Priority { get; set; }
public PrioritizedFunc(Func<T0, T1, T2, TR> func, int priority = 0)
{
this.func = func;
this.Priority = priority;
}
public TR Invoke(T0 arg0, T1 arg1, T2 arg2)
{
return func.Invoke(arg0, arg1, arg2);
}
}
}