16 lines
572 B
C#
16 lines
572 B
C#
using System.Collections.Generic;
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using System.Linq;
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using Cielonos.MainGame.Characters;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory
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{
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[CreateAssetMenu(fileName = "AttributeData", menuName = "Cielonos/Items/AttributeData")]
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public class AttributeData : SerializedScriptableObject
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{
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public Dictionary<string, float> numericChange = new();
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public Dictionary<string, float> percentageChangeOfAccumulation = new();
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public Dictionary<string, float> percentageChangeOfMultiplication = new();
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}
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} |