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Cielonos/Assets/Plugins/AllIn13DShader/Demo/Shaders/ScreenSpaceGradient.shader
SoulliesOfficial d94241f36c 场景设计
2026-01-12 03:22:16 -05:00

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Shader "Custom/ScreenSpaceGradient" {
Properties {
_TopColor ("Top Color", Color) = (0.4, 0.6, 0.9, 1)
_BottomColor ("Bottom Color", Color) = (0.0, 0.2, 0.4, 1)
}
SubShader {
Tags { "RenderType"="Opaque" "Queue"="Background" "PreviewType"="Skybox" }
LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f {
float4 position : SV_POSITION;
float4 screenPos : TEXCOORD0;
};
float4 _TopColor;
float4 _BottomColor;
v2f vert(appdata v) {
v2f o;
o.position = UnityObjectToClipPos(v.vertex);
o.screenPos = ComputeScreenPos(o.position);
return o;
}
float4 frag(v2f i) : SV_Target {
// Calculate normalized screen position (0-1 on Y axis)
float2 screenUV = i.screenPos.xy / i.screenPos.w;
// Use Y coordinate to interpolate between top and bottom colors
float4 gradientColor = lerp(_BottomColor, _TopColor, screenUV.y);
return gradientColor;
}
ENDCG
}
}
FallBack "Unlit/Color"
}