37 lines
666 B
C#
37 lines
666 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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#if UNITY_EDITOR
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using UnityEditor.Events;
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#endif
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using SickscoreGames;
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namespace SickscoreGames.HUDNavigationSystem
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{
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[AddComponentMenu (HNS.Name + "/HNS Player Controller")]
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public class HNSPlayerController : MonoBehaviour
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{
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#region Variables
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#endregion
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#region Main Methods
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void Start ()
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{
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if (HUDNavigationSystem.Instance != null)
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HUDNavigationSystem.Instance.ChangePlayerController (this.gameObject.transform);
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}
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#endregion
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#region Utility Methods
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#endregion
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}
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#region Subclasses
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#endregion
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}
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