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Cielonos/Packages/com.opsive.behaviordesigner/Samples~/Scripts/RigidbodyController.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

36 lines
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C#

/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using UnityEngine;
/// <summary>
/// Uses Rigidbody.MovePosition to move the Rigidbody.
/// </summary>
public class RigidbodyController : MonoBehaviour
{
[Tooltip("The amount that the rigidbody should move each FixedUpdate.")]
[SerializeField] protected Vector3 m_MoveAmount;
private Rigidbody m_Rigidbody;
/// <summary>
/// Initialize the default values.
/// </summary>
private void Awake()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
/// <summary>
/// Moves the Rigidbody.
/// </summary>
private void FixedUpdate()
{
m_Rigidbody.MovePosition(m_Rigidbody.position + m_MoveAmount * Time.fixedDeltaTime);
}
}
}