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Cielonos/Assets/TempResources/VolumetricFog2/Resources/Shaders/FogOfWar.cginc
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

12 lines
333 B
HLSL

#ifndef VOLUMETRIC_FOG_2_FOW
#define VOLUMETRIC_FOG_2_FOW
sampler2D _FogOfWar;
half4 ApplyFogOfWar(float3 wpos) {
float2 fogTexCoord = wpos.xz / _FogOfWarSize.xz - _FogOfWarCenterAdjusted.xz;
half4 fowColor = tex2Dlod(_FogOfWar, float4(fogTexCoord, 0, 0));
return half4(fowColor.rgb * fowColor.a, fowColor.a);
}
#endif