44 lines
2.3 KiB
C#
44 lines
2.3 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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namespace Echovoid.Runtime.Behavior.Rendering
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{
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public static class InternalShaderHelpers
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{
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public const string RGBSplitGlitchShader = "Hidden/Custom/RGBSplitGlitch";
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public const string RadialBlurShader = "Hidden/Custom/RadialBlur";
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public const string SpeedLinesShader = "Mirza/Anime Speed Lines";
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public static Material GenerateTransientMaterial(string shaderName)
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{
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var shader = Shader.Find(shaderName);
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return CoreUtils.CreateEngineMaterial(shader);
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}
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public static class ID
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{
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// RGB Split Glitch
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public static readonly int _RGBSplitGlitchParams = Shader.PropertyToID("_RGBSplitGlitchParams");
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public static readonly int _RGBSplitGlitchIntensity = Shader.PropertyToID("_RGBSplitGlitchIntensity");
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// Radial Blur
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public static readonly int _RadialBlurParams = Shader.PropertyToID("_RadialBlurParams");
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public static readonly int _BlurRadius = Shader.PropertyToID("_BlurRadius");
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public static readonly int _RadialCenterX = Shader.PropertyToID("_RadialCenterX");
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public static readonly int _RadialCenterY = Shader.PropertyToID("_RadialCenterY");
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// Speed Lines
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// --- 新增的 Speed Lines ID ---
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// 这些名字必须与原 Shader 属性和 HLSL 变量名完全一致
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public static readonly int _SpeedLinesColour = Shader.PropertyToID("_Colour");
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public static readonly int _SpeedLinesTiling = Shader.PropertyToID("_SpeedLinesTiling");
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public static readonly int _SpeedLinesRadialScale = Shader.PropertyToID("_SpeedLinesRadialScale");
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public static readonly int _SpeedLinesPower = Shader.PropertyToID("_SpeedLinesPower");
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public static readonly int _SpeedLinesRemap = Shader.PropertyToID("_SpeedLinesRemap");
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public static readonly int _SpeedLinesAnimation = Shader.PropertyToID("_SpeedLinesAnimation");
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public static readonly int _MaskScale = Shader.PropertyToID("_MaskScale");
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public static readonly int _MaskHardness = Shader.PropertyToID("_MaskHardness");
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public static readonly int _MaskPower = Shader.PropertyToID("_MaskPower");
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}
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}
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} |