Files
Cielonos/Assets/TempResources/Weapons/UKit Katana&Saya/Scene/MouseOrbit_Katana.cs
SoulliesOfficial ef7b479712 initial
2025-11-25 08:19:33 -05:00

70 lines
1.7 KiB
C#

using UnityEngine;
using System.Collections;
public class MouseOrbit_Katana : MonoBehaviour
{
public Transform Target;
public float distance = 0.5f;
public float xSpeed = 120.0f;
public float ySpeed = 120.0f;
public float yMinLimit = -30.0f;
public float yMaxLimit = 60.0f;
private float x = 0.0f;
private float y = 0.0f;
public float CameraDist = 0.5f;
void Start()
{
Vector3 angles = transform.eulerAngles;
x = angles.x-200;
y = angles.y+140;
if (this.GetComponent<Rigidbody>() == true)
GetComponent<Rigidbody>().freezeRotation = true;
}
void LateUpdate()
{
if (Target)
{
x -= Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y += Input.GetAxis("Mouse Y") * ySpeed * 0.05f;
y = ClampAngle(y, yMinLimit, yMaxLimit);
Quaternion rotation = Quaternion.Euler(y, x, 0);
Vector3 position = rotation * new Vector3(0, 0, -distance) + Target.position;
transform.rotation = rotation;
transform.position = position;
distance = CameraDist;
if (Input.GetKey(KeyCode.Mouse0))
{
CameraDist -= Time.deltaTime * 2;
CameraDist = Mathf.Clamp(CameraDist, 0.1f, 10);
}
if (Input.GetKey(KeyCode.Mouse1))
{
CameraDist += Time.deltaTime * 2;
CameraDist = Mathf.Clamp(CameraDist, 0.1f, 10);
}
}
}
float ClampAngle(float ag, float min, float max)
{
if (ag < -360)
ag += 360;
if (ag > 360)
ag -= 360;
return Mathf.Clamp(ag, min, max);
}
}