35 lines
1.8 KiB
Plaintext
35 lines
1.8 KiB
Plaintext
Asset Creator - Vladislav Horobets (Hovl).
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Using:
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If you want to use post-effects like in the demo video:
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https://youtu.be/hZSZ2Q8MF3k
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1) Shaders
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1.1)The "Use depth" on the material from the custom shaders is the Soft Particle Factor.
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1.2)Use "Center glow"[MaterialToggle] only with particle system. This option is used to darken the main texture with a white texture (white is visible, black is invisible).
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If you turn on this feature, you need to use "Custom vertex stream" (Uv0.Custom.xy) in tab "Render". And don't forget to use "Custom data" parameters in your PS.
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1.3)The distortion shader only works with standard rendering. Delete (if exist) distortion particles from effects if you use LWRP or HDRP!
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1.4)You can change the cutoff in all shaders (except Add_CenterGlow and Blend_CenterGlow ) using (Uv0.Custom.xy) in particle system.
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1.5)SwordSlash shader use Custom data in particle system.
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For this you need to anable "Custom vertex stream" in Render tab and add "Custom 1.xy, UV2, Custom 2.xy".
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Then enable Custom data tab and use fist 2 components in both custom tabs.
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Custom1 x: slash dissolve power
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Custom1 y: Slash lenght
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Custom2 x: HUE color
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Custom2 y: Must set to random from 0 to 1 (for random texture position)
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2)Quality
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2.1) For better sparks quality enable "Anisotropic textures: Forced On" in quality settings.
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SUPPORT ASSET FOR URP or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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SUPPORT ASSET FOR URP or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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SUPPORT ASSET FOR URP or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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Contact me if you have any questions.
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My email: gorobecn2@gmail.com
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Thank you for reading, I really appreciate it.
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Please rate this asset in the Asset Store ^^ |