41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
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using UnityEngine;
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using System;
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namespace HighlightPlus {
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public class Misc {
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public static Vector2 vector2Zero = new Vector2(0, 0);
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public static Vector2 vector2One = new Vector2(1, 1);
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public static Vector3 vector3Zero = new Vector3(0, 0, 0);
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public static Vector3 vector3Max = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
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public static Vector3 vector3Min = new Vector3(float.MinValue, float.MinValue, float.MinValue);
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public static T FindObjectOfType<T>(bool includeInactive = false) where T : UnityEngine.Object {
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#if UNITY_2023_1_OR_NEWER
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return UnityEngine.Object.FindAnyObjectByType<T>(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude);
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#else
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return UnityEngine.Object.FindObjectOfType<T>(includeInactive);
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#endif
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}
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public static UnityEngine.Object[] FindObjectsOfType(Type type, bool includeInactive = false) {
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#if UNITY_2023_1_OR_NEWER
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return UnityEngine.Object.FindObjectsByType(type, includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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#else
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return UnityEngine.Object.FindObjectsOfType(type, includeInactive);
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#endif
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}
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public static T[] FindObjectsOfType<T>(bool includeInactive = false) where T : UnityEngine.Object {
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#if UNITY_2023_1_OR_NEWER
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return UnityEngine.Object.FindObjectsByType<T>(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None);
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#else
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return UnityEngine.Object.FindObjectsOfType<T>(includeInactive);
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#endif
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}
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}
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} |