Files
Cielonos/Assets/Scripts/MainGame/Managers/BasePrefabsCollection.cs
2025-12-22 18:36:29 -05:00

16 lines
519 B
C#

using System.Collections.Generic;
using DamageNumbersPro;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame
{
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")]
public class BasePrefabsCollection : SerializedScriptableObject
{
public GameObject audioPoint;
public Dictionary<string, DamageNumber> hudTextCollection;
public Dictionary<BreakthroughType, Color> outlineColorCollection;
}
}