51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace GraphicsCat.MarkupShaderGUIInternal
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{
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public class FloatRange : DrawerBase
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{
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float m_Min;
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float m_Max;
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public FloatRange(float min, float max)
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{
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m_Min = min;
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m_Max = max;
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}
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public FloatRange(string min, string max)
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{
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m_Min = AttributeUtils.ParseNumber(min);
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m_Max = AttributeUtils.ParseNumber(max);
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}
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public FloatRange(float min, string max)
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{
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m_Min = min;
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m_Max = AttributeUtils.ParseNumber(max);
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}
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public FloatRange(string min, float max)
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{
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m_Min = AttributeUtils.ParseNumber(min);
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m_Max = max;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, string label, MaterialEditor editor)
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{
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EditorGUI.showMixedValue = prop.hasMixedValue;
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EditorGUI.BeginChangeCheck();
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var value = DrawHelper.DrawFloatRange(prop.displayName, prop.floatValue, m_Min, m_Max);
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if (EditorGUI.EndChangeCheck())
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prop.floatValue = value;
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EditorGUI.showMixedValue = false;
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}
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}
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}
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#endif |