19 lines
776 B
C#
19 lines
776 B
C#
using Cielonos.MainGame.Characters;
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using UnityEngine;
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namespace Cielonos.MainGame.FunctionalAnimation
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{
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public class FuncAnimPayloadBase : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase
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{
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public CharacterBase Character => Executor as CharacterBase;
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public virtual bool IsCombatOnly => false;
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public override string NameForInspector => base.NameForInspector + (IsCombatOnly ? " (C)" : "");
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}
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public class FuncAnimPayloadBase<T> : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase<T>
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{
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public CharacterBase Character => Executor as CharacterBase;
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public virtual bool IsCombatOnly => false;
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public override string NameForInspector => base.NameForInspector + (IsCombatOnly ? " (C)" : "");
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}
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} |