37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Editor.Managers
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{
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using Opsive.BehaviorDesigner.Editor;
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using Opsive.GraphDesigner.Editor;
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using Opsive.Shared.Editor.Managers;
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/// <summary>
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/// Draws the Behavior Designer settings.
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/// </summary>
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[OrderedEditorItem("Settings", 11)]
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public class SettingsManager : GraphSettingsManager
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{
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private BehaviorDesignerGraphDesignerSettingsProvider m_SettingsProvider;
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/// <summary>
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/// The settings provider used to draw the settings UI.
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/// </summary>
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protected override GraphDesignerSettingsProvider SettingsProvider => m_SettingsProvider ?? (m_SettingsProvider = new BehaviorDesignerGraphDesignerSettingsProvider("Preferences/Behavior Designer"));
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/// <summary>
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/// The graph settings instance.
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/// </summary>
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protected override GraphSettings Settings => BehaviorDesignerSettings.Instance;
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/// <summary>
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/// Is the graph a tree?
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/// </summary>
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protected override bool IsTree => true;
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}
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}
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#endif |