Files
Cielonos/Assets/Scripts/MainGame/UI/PlayerUI/SupportEquipments/SupportEquipmentsUIArea.cs
SoulliesOfficial 9a9e48f8a5
2026-06-27 12:52:03 -04:00

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Inventory;
using SLSUtilities.UI;
using UnityEngine;
namespace Cielonos.MainGame.UI
{
public class SupportEquipmentsUIArea : UIElementBase
{
public List<SupportEquipmentIcon> icons;
public SupportEquipmentIcon this[SupportEquipmentBase supportEquipment] =>
icons.FirstOrDefault(icon => icon.supportEquipment == supportEquipment);
private void Awake()
{
if (icons == null || icons.Count == 0)
{
icons = GetComponentsInChildren<SupportEquipmentIcon>(true).ToList();
}
icons.ForEach(icon => icon.DisableAllParts());
}
public void Initialize(SupportEquipmentBase supportEquipment, int slotIndex)
{
Debug.Log($"Initializing SupportEquipmentIcon at slot {slotIndex}, total icons: {icons.Count}");
icons[slotIndex].Initialize(supportEquipment);
}
private void Update()
{
icons.ForEach(icon => icon.UpdateUI());
}
public void Remove(int slotIndex)
{
icons[slotIndex].Initialize(null);
}
}
}