38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.Feedback;
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using UnityEngine;
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namespace Cielonos.MainGame.Effects.Feedback
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{
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/// <summary>
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/// 摄像机距离(Distance)反馈动作,通过 CameraDistanceShakeEvent 触发 CameraDistanceShaker。
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/// </summary>
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[Serializable]
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[FeedbackActionColor(0.2f, 0.8f, 0.9f)]
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public class CameraDistanceAction : CinemachineActionBase
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{
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public override string DisplayName => "Camera Distance";
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[TitleGroup("距离设置")]
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[LabelText("距离曲线")]
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public FloatCurveChannel distanceCurve = FloatCurveChannel.CreateDefault();
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protected override void TriggerEvent(FeedbackContext context)
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{
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CameraDistanceShakeEvent.Trigger(context, distanceCurve);
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}
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protected override void StopEvent(FeedbackContext context)
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{
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CameraDistanceShakeEvent.Trigger(context, distanceCurve, true);
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}
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public override bool Validate(out string error)
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{
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error = null;
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return true;
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}
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}
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}
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