Files
Cielonos/Assets/Scripts/MainGame/Characters/Automata/Enemy.cs
SoulliesOfficial 9a9e48f8a5
2026-06-27 12:52:03 -04:00

63 lines
1.6 KiB
C#

using Cielonos.MainGame.UI;
using Sirenix.OdinInspector;
using SLSUtilities.WwiseAssistance;
using UnityEngine;
namespace Cielonos.MainGame.Characters
{
public enum EnemyRank
{
Node,
Nexus,
Core,
}
public partial class Enemy : Automata
{
[TitleGroup("Enemy Settings")]
public EnemyRank enemyRank;
protected override void InitializeSubcontrollers()
{
base.InitializeSubcontrollers();
reactionSc.InitializeResistances(enemyRank);
}
protected override void Start()
{
base.Start();
if (fraction == Fraction.Enemy)
{
CombatManager.EnemySm.activeEnemiesList.Add(this);
}
if (enemyRank is EnemyRank.Core or EnemyRank.Nexus)
{
PlayerCanvas.BossInfoUIArea.CreateInfoUnit(this);
}
}
}
public partial class Enemy
{
public override void Die()
{
if (enemyRank is EnemyRank.Core or EnemyRank.Nexus)
{
//AudioManager.Post(AK.EVENTS.NEXUS_CORE_FINISH, CenterPosition);
PlayerCanvas.BossInfoUIArea.RemoveInfoUnit(this);
//MainGameManager.Player.feedbackSc["NexusFinish"].Play();
}
if (MainGameManager.Player.viewSc.lockTargetModule.lockTarget == this)
{
MainGameManager.Player.viewSc.lockTargetModule.UnlockTarget();
}
base.Die();
CombatManager.EnemySm.RemoveEnemy(this);
}
}
}