12 lines
329 B
C#
12 lines
329 B
C#
using UnityEngine;
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namespace SLSUtilities.Map
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{
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[CreateAssetMenu(fileName = "MapNodeData", menuName = "SLSUtilities/Map/Map Node Data", order = 1)]
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public class MapNodeData : ScriptableObject
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{
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public string nodeName;
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public Color debugColor = Color.white;
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public float weight = 1.0f;
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}
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} |